Dialogue Screen Overhaul #132
Labels
Category: Gameplay Content
Requests, Issues and Changes targeting gameplay mechanics and content
Topic: UI/UX
Requests, Issues and Changes related to screens, artwork, sound and overall user experience
Current desired result
Tasks
UIImage
to the left of the speech text within the box - done in feat(dialogue): add fool image #137stretch goal
See if we can set the fool's image only when the fool is talking (similar to how an asset is set when e.g. slot is active at quickslot) - different issue should be created for this oneHow to test
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