Releases: TexTools/FFXIV_TexTools_UI
Releases · TexTools/FFXIV_TexTools_UI
v3.0.2.7
v3.0.2.6
-
BUGFIXES
- Fixed double-click import not working properly if you had TexTools installed in /Program Files/ or other administrator-required directory
- Fixed Uninstaller not working correctly
- Reduced an error in the item converter to a warning for certain niche issues.
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MISC
- Added tutorial text to the Transaction Status window.
- Added missing Skeleton ID text box to the EST manipulation editor.
- Added warning on startup if TexTools is attached to an Endwalker install.
v3.0.2.5
- BUGFIXES
- Fixed issue where having invalid unicode characters in image paths could cause modpack install to fail.
- Fixed issue where having characterglass.shpk materials in modpack would cause the modpack upgrade tool to fail.
- Fixed issue where FMV FBX exports did not properly respect the user's external modeling tool setting.
v3.0.2.4
- BUGFIXES
- Fixed unnamed/unknown variants causing TexTools to crash (Ex. Monsters)
- Fixed Hair Material resolution for accessories being invalid in some cases of shared racial materials.
- Fixed application infinite hang when using double-click import while the game is open. (Now properly prompts to wait or cancel)
v3.0.2.3
v3.0.2.2
v3.0.2.1
- QOL/Validation
- Texture and Material paths are now validated to make sure they're legitimate FFXIV paths when saving Models/Materials.
- When putting in a texture path, if it does not contain a folder/path (Ex. Just a file name) it will automatically be placed in the item's default material folder.
- The Item Select screen for the Item Converter is now (slightly) faster (but still slow).
+BUGFIX
- Fixed missing "Enable All Mods" button.
- "Make Textures Shared/Unique" button is now properly disabled on materials where it doesn't actually do anything.
v3.0.2.0
- MISC
- Added significantly better handling for dealing with old TexTools 2.0 files. [Start Over] should now properly clean any lingering files without manual intervention.
- Added an additional [Delete All Mods] button to the Mods => Batch menu. (This just calls StartOver())
- Added warning prompt if the modlist is corrupt or invalid on starting up the application.
- Added prompt to automatically apply Index Backups after download.
v3.0.1.8
-
BUGFIXES
- Fixed an issue where shape data would not be properly read from incoming modpacks/.mdl files in the event that the preceding group had 0 vertices.
- Multiple attempted fixes for db locked/cache locking issues.
-
ADDITIONAL
- Importing textures with improper sizes in modpacks will now automatically resize them to the nearest power of 2, rather than discard them.
v3.0.1.7
-
GENERAL
- Disabled the background cache worker for now due to issues people are running into with the SQL DBs. Hopefully this will at least mitigate issues people are having there.
-
BUGFIXES
- Fixed IMC mod packing/installing issues for real this time.
- If you had converted mods with IMC edits, you may wish to check if said edits were properly saved, particularly if you saved the modpack as TTMP2.
- Fixed IMC mod packing/installing issues for real this time.