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Map design
YuOuyang99 edited this page Aug 30, 2022
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The map provides the player with the geographic location of the entire game. It allows players to more clearly understand their specific location and where players should start after understanding the story line.
- Draw each element needed to implement the map.
- Implement the full content of the background map.
- Click the map on the main interface to open the map.
- After opening the map, click the close icon in the upper right corner to return to the main interface.
- Entities and Components
- Service Locator
- Loading Resources: Batch loading game resources through the Resource Service.
- Logging:
- Unit Testing
- Debug Terminal
- Input Handling
- UI: Rendering UI elements on the game screen.
- Animations: Adding animations to entities.
- Audio: Playing audio.
- Music
- AI: Adding AI to entities.
- Physics: The physics Engine.
- Game Screens and Areas
- Terrain
- Concurrency & Threading: General-purpose multi-threading through the Job System.
- Settings: The Settings Screen.
- Uniform Pixel Grid Resolution
- Storyline
- Instruction
- NPC info
- NPC Communication Script
- Inventory-System-and-Consumables
- Storyline User Test
- Traitor Clues
- Game Characters
- Player Profile User Test
- Player Eviction Menu Sprint1: User survey (Team 7)
- Player Eviction Menu Sprint2: User survey (Team 7)
- Sprint3 - Win/lose Condition: User survey (Team 7)
- Sprint4 - Polishing-tasks: User survey (Team 7)
- Transition Animation/Special Effects/Sound Effects: Feature Overviews
- Transition Animation and Effects: Design Process & Guideline
- Sprint 4 User Testing
- Transition Animation & Effect: Code Guideline-Sprint4
- Sound effect when players complete npc tasks and hover over npc cards
- Fixing the clue bug
- Music Test
- Player Eviction Menu: Design Process & Guideline
- Player Eviction Menu (Feature Overviews)
- Player Eviction Menu: Code Guideline - Sprint1
- Sprint 1 User Testing
- Detailed Eviction Card: Design Process & Guideline
- Detailed Eviction Card: Feature Overviews
- Sprint 2 User Testing
- Player Eviction Menu: Code Guideline - Sprint2
- Sprint 2 Inventory System and Consumables Items User Testing
- Sprint 2 Inventory System and Consumables Items Functionality
- NPC interaction testing plan sprint3
- NPC interaction testing results sprint3
- NPC Dialogue Scripts
- Code Guideline
- Win/lose Condition: Design Process & Guideline
- Win/lose Condition: Feature Overviews
- Sprint 3 User Testing
- Win/lose condition: Code Guideline - Sprint3
- Enemy List
- User Testing 1: Enemy Image Filter
- User Testing 2: Enemy Animation and AI
- User Testing 3: Basic Attack