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Team7:User Survery Improve features based on the win lose logic and eviction menu ( Polishing tasks)

LIU-Evelyn edited this page Oct 12, 2022 · 7 revisions

Sprint 4 - Team 7 Feature ticket: Improve features based on the win/lose logic and eviction menu ( Polishing tasks)

Background & Purpose:

Players in Atlantis sinking! need to players must collect the information about the traitor who would cause the continent's sinking via the adventure, and then evict them from the continent after validating the information to rescue Atlantis. By progressive working on the eviction menu during the previous 3 sprints, our team completed almost all the essential features. The game now features a full eviction menu function and win-lose condition for selecting and evicting traitors. Based on this, In order to raise the attractiveness of the game and enable players to experience the game plot more immersively, we need to include some intriguing changes to make the game more "juicy", such as transition animations, special effects, sound effects, etc..

Conducting this predesign user survey will help us make foundational decisions about how to improve our feature.

Testing Method & Process:

Imagine how the user would interact with the eviction function throughout the game, and consider how to tweak our menu to make our feature juicer, based on the results of the previous three sprints. These feature-related questions were prepared for a Google form and a Tencent survey. The questionnaire inquires about the players' anticipations towards the completion of the game and the interactivity of the win/lose prompt box.

Multiple individuals will be requested to complete and submit the questionnaire. There was no time limit for completing the questionnaire. Only the replies will be utilized to build visual representations as raw data, and all comments will remain anonymous.

Survey Link:

Google forms (Polishing tasks) link

Tencent Questionnaire (Polishing tasks) link

Evaluation & Outcomes:

In user testing in sprint3, the final question of the questionnaire also gathered ideas on how to improve the expulsion menu. By analyzing this collected data: add proper special effect to the win/loss popup, add transition interface (animation) after triggering select action and add sound effects to the corresponding parts were expected to be implemented in the eviction menu.

During the following investigation, we obtained the desired feedback about how and where to implement transition animation and sound effects.

According to the result of Q1

The purpose of this question is to investigate where and when appropriate sound effects can be added to make players more engaged in the game and thus have a better experience. By analysing the collected responses, Most users want to hear the sound effect when the win/LOSE window pops up, followed by when the user clicks on the NPC card to open the information cue box. The number of users who want to add sound effects to the select button is minimal, this may because the sound of "select action" is not the main point of the interaction,too many sound effects can have a negative effect. Therefore, our team might add appropriate sound effects when the win/lose prompt windows and the information/clues prompt window pop up.

According to the result of Q2

It is mainly for deciding the method of how to implement different transition animations when users selected different NPCs on the eviction menu. According to the collected data, more users (60%) expect the transition animation to be designed according to the different NPC characters so that it is more reasonable and meets users' expectations. Depending on different times of selection to design the transition animation makes some sense, but it seems cannot give the players a smoother transition with the action of selecting the traitor. Therefore, designers in our team will prioritize the design of transition animations based on different NPCs' profiles.

According to the result of Q3

The question is to investigate whether the current design of the eviction menu can be adapted to a variety of screen sizes. From this result, the majority of users are relatively satisfied with the current menu picture text display results. But there may still be some issues because just a few people marked it as 5, such as some parts of content being slightly elongated.... Therefore, our team will improve and fix these deficiencies in this final phase.

Raw Data:

Q1

Suvery1

Q2

Suvery2

Q3

Suvery3

Table of Contents

Home

Game Design

User survey

Sprint 4

Eviction Menu and Win/lose Logic: Polishing tasks (Team 7)

Button Sounds and Ending Menu improve (Team 3)

Sound effect and Fixing the clue bug (Team 6)

Improvement of Enemy and Attack (Team 1)

Add Features When The Player Get Attacked and Overall UI Improvement (Team 8)

Sprint 1

Achievement System (Team 2)

Player Eviction Menu (Team 7)

Countdown Clock (Team 4)

Music (Team3)

Map (Team6)

Sprint 2

Player Eviction Menu (Team 7)

Character Design & Animation (Team 1)

Music (Team 3)

Inventory System and Consumables Items (Team 8)

Scenario design

Achievement System(team 2)

Storyline (Team 5)

Countdown Clock (Team 4)

Sprint 3

Ending Menu (Team 3)

NPC interaction (Team 2)

Win/lose Condition (Based on Eviction Menu) (Team 7)

Player Profile (Team 4)

Game Logo (Team 8)

Clue storage (Team 6)

Enemy Design and Attack (Team 1)

Scenario design for village(Team5)

Game design
Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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