-
Notifications
You must be signed in to change notification settings - Fork 1
Walls Component
Workes on issue #44
In order for there to be basic environmental interaction and effects of physics such as collision to exist, walls are fundamental for both implementation and design of the environment, alongside the interaction for the user. Like trees, walls are also a component of environmental interaction
The inspiration for designing the walls for the game were taken from such images of walls found in the greek region as shown below.
A couple of wall designs were first developed during brainstoprming what the tile of a wall should generally look like:
The first iteration of the wall component for the environmental variables section of map design was developed as follows:
Part of the first iteration of the wall further includes an additional component for future use of the map design in areas such as a dungeon or a restroom, to match our character's story. The development looks somehting like this:
The following images displayed showcase the color pallete utilized in order to create the above iterations of a wall component.
Iterations:
First Iteration - based on the Map Layout Design & User Testing (Level 2)
Second Iteration:
Justification for changes: We were given feedback that the colours of the first iteration were not fitting for the look/vibe we were going for in this Level.
Final Design:
Justification for changes: The purple tone was still not fitting to the theme of level 2 that we had decided upon + User feedback.
Iteration 1:
Feedback:
Iteration 2- Final Tiles:
![image](https://user-images.githubusercontent.com/89570658/189705969-c79f6110-e166-47e7-8b89-2fa3e1641799.png)