Bitesize Samples Changelog
[1.1.0] - 2022-12-13
Client Driven
Changed
- Third Person Character Controller integration with custom IP UI (#66) The sample has been refactored to feature a PlayerPrefab inside NetworkManager that is a networked variant of a prefab from Unity's Starter Assets. Other improvements include:
- Input polling via the new Input System
- Connection UI utilizes UI Toolkit
- Updated to Unity 2021.3.15f1 LTS
- Upgrade to Netcode for GameObjects v1.2.0 & cleaned up in-scene NetworkVariables (#78)
- Art Pass (#68)
- Changed connection UI to use UI buttons and events instead of OnGUI [MTT-4201] (#60)
- Player Colors (#75)
- ThirdPersonController starter assets added (#62)
- ClientDriven initial position sync fix on owning clients (#85)
- Anti Aliasing (#72)
- Change URP grading mode to HDR (#73)
- UI Art (#69)
- Readme added (#76)
- Ingredient spawn position offset (#81)
- In-game UI backgrounds (#82)
- Uniformize gitignore files (#65)
Dependencies
2DSpaceShooter
Changed
- UI Pass using UI Toolkit (#55)
- 2DSpaceShooter & Invaders 2021.3.15f1 LTS update & Readmes (#77)
- Updating Invaders and 2DSpaceShooter to Netcode for GameObjects v1.2.0 (#84)
- Uniformize gitignore files (#65)
Dependencies
Invaders
Fixed
- Despawning enemies instead of destroying them (#74)
- Fixing NotServerException [MTT-4029] (#59)
Changed
- Updated to Unity 2021.3.15f1 LTS
- Updating Invaders and 2DSpaceShooter to Netcode for GameObjects v1.2.0 (#84)
- 2DSpaceShooter & Invaders 2021.3.15f1 LTS update & Readmes (#77)
Dependencies
Full Changelog:
https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/blob/main/CHANGELOG.md