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[TF2] Fix attributes mult_wpn_burntime and set_dmgtype_ignite #958

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Description

Ever since Jungle Inferno updated the afterburn logic, the duration increase/decrease attribute (mult_wpn_burntime) has been very underwhelming because it only changes how quickly afterburn accumulates, not how long it actually lasts. This PR changes the attribute to affect also the initial and the maximum afterburn time.

The attribute set_dmgtype_ignite has been broken too because the default GetAfterburnRateOnHit() was set to zero, meaning it does not work for weapons that do not override it. The exact value does not matter as long as it is non-zero but it allows content creators to customise the duration with mult_wpn_burntime. This does not change any weapon that by default ignites target.

@HyperionCoding HyperionCoding changed the title Tf2 afterburn time fix [TF2] Fix attributes mult_wpn_burntime and set_dmgtype_ignite Mar 6, 2025
Bitl added a commit to BitlDevelopmentStudios/source-sdk-2013-bds-base that referenced this pull request Mar 9, 2025
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