[TF2] Fix attributes mult_wpn_burntime and set_dmgtype_ignite #958
+15
−10
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Description
Ever since Jungle Inferno updated the afterburn logic, the duration increase/decrease attribute (
mult_wpn_burntime
) has been very underwhelming because it only changes how quickly afterburn accumulates, not how long it actually lasts. This PR changes the attribute to affect also the initial and the maximum afterburn time.The attribute
set_dmgtype_ignite
has been broken too because the defaultGetAfterburnRateOnHit()
was set to zero, meaning it does not work for weapons that do not override it. The exact value does not matter as long as it is non-zero but it allows content creators to customise the duration withmult_wpn_burntime
. This does not change any weapon that by default ignites target.