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Pull requests: ValveSoftware/source-sdk-2013
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[VRAD] Added support for setting the number of ambient cubes per leaf.
#981
opened Mar 10, 2025 by
Unusuario2
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[HL2] [EPISODIC] x64 and VS2022 support for the Singleplayer branch.
#975
opened Mar 9, 2025 by
SrcEngGuy
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[TF2/HL2MP] Fix broken sprays for client indices greater than 64
#973
opened Mar 9, 2025 by
AndrewBetson
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Fix Sentry Buster game freeze if victim is invalid
#972
opened Mar 9, 2025 by
treacherousfiend
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[TF2] Fix MvM Medic uber not sticking when exiting spawn area
#965
opened Mar 8, 2025 by
HyperionCoding
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[TF2] Fix non-sentry losing-team buildings staying disabled after round end if hit by disabling effect before round end
#964
opened Mar 8, 2025 by
FlaminSarge
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Fix potential game freeze from infinite while-loop in GetGroundHeight
#963
opened Mar 8, 2025 by
treacherousfiend
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[HL2DM] Disable client-side blood impacts and blood decals
#961
opened Mar 7, 2025 by
speedvoltage
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[TF2] Fix attributes mult_wpn_burntime and set_dmgtype_ignite
#958
opened Mar 6, 2025 by
HyperionCoding
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[HL2DM] Fix shotgun issues, and improve trace logic
#957
opened Mar 6, 2025 by
speedvoltage
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[TF2] Fix issue where flaming friendly Snipers causes flame sfx when they're not actively using a bow
#951
opened Mar 5, 2025 by
AndrewBetson
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[HL2DM] Fix sprint issues (Restore pre-OB movement)
#950
opened Mar 5, 2025 by
speedvoltage
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[TF2] Add more spawnflags to buildings for maps to use, fix Red-Tape Recorder circumventing INVULN flag
#949
opened Mar 5, 2025 by
FlaminSarge
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