Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[VRAD] Added support for setting the number of ambient cubes per leaf. #981

Open
wants to merge 1 commit into
base: master
Choose a base branch
from

Conversation

Unusuario2
Copy link

Description

In many cases where a big levels have a large portal leaf, ambient lighting become less accurate for bounced light. Allowing the user to increase the number of ambient cubes with the -AmbientCubesPerLeaf N command helps solve this issue.

For users: The -AmbientCubesPerLeaf N command sets the number of ambient light cubes used for lighting calculations. N represents the number of ambient cubes you want VRAD to generate. VRAD will optimize the number of ambient cubes based on their RGB values (if they are very similar and close to each other, some ambient cubes will be deleted).

@Unusuario2 Unusuario2 changed the title [VRAD] Added support for setting the number of ambient light samples (cubes) per leaf. [VRAD] Added support for setting the number of ambient cubes per leaf. Mar 10, 2025
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant