[VRAD] Added support for setting the number of ambient cubes per leaf. #981
+28
−5
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Description
In many cases where a big levels have a large portal leaf, ambient lighting become less accurate for bounced light. Allowing the user to increase the number of ambient cubes with the
-AmbientCubesPerLeaf N
command helps solve this issue.For users: The
-AmbientCubesPerLeaf N
command sets the number of ambient light cubes used for lighting calculations. N represents the number of ambient cubes you want VRAD to generate. VRAD will optimize the number of ambient cubes based on their RGB values (if they are very similar and close to each other, some ambient cubes will be deleted).