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For the longest time, I had the mistaken idea (don't ask me how, I can't recall,) that the unwritten order of GM events went...
(after Begin Step and timing events)
Keyboard (and other input events)
Collision
Step
move instances
End Step
...and I thought this was terrible; I've hated trying to work with Collision Events because I figured the only truly logical place for them would be to take place immediately after instances were automatically moved.
The GM8 manual said a lot more about order (which I'd forgotten) which is mostly irrelevant now because you don't want to nail down most events' order, and I 100% understand the reasons you all have given, but the fact that this is guaranteed:
Step
move instances
End Step
...and the ..most? the only? logical place for the Collision Events to take place (due to the built-in speed system, path system, and the way solid works) would be to take place immediately (or very soon) after moving instances, which is what currently happens anyway, I request you please also guarantee the placement of Collision order (between moving instances and End Step):
Begin Step
Timelines
Time Sources
Alarms
Step
move instances
Collisions
End Step
Describe alternatives you've considered
No response
Additional context
No response
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem?
For the longest time, I had the mistaken idea (don't ask me how, I can't recall,) that the unwritten order of GM events went...
(after Begin Step and timing events)
Keyboard (and other input events)
Collision
Step
move instances
End Step
...and I thought this was terrible; I've hated trying to work with Collision Events because I figured the only truly logical place for them would be to take place immediately after instances were automatically moved.
Describe the solution you'd like
Fortunately, I just recently learned I've been wrong for well over a decade, that that's how GM has operated this entire time. Unwritten, unguaranteed order:
Step
move instances
Collisions
End Step
The GM8 manual said a lot more about order (which I'd forgotten) which is mostly irrelevant now because you don't want to nail down most events' order, and I 100% understand the reasons you all have given, but the fact that this is guaranteed:
Step
move instances
End Step
...and the ..most? the only? logical place for the Collision Events to take place (due to the built-in
speed
system, path system, and the waysolid
works) would be to take place immediately (or very soon) after moving instances, which is what currently happens anyway, I request you please also guarantee the placement of Collision order (between moving instances and End Step):Begin Step
Timelines
Time Sources
Alarms
Step
move instances
Collisions
End Step
Describe alternatives you've considered
No response
Additional context
No response
The text was updated successfully, but these errors were encountered: