You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
So it's understood the point of ... is to allow for the finished. to appear on the same line.
Though #8307 makes mention that its interrupted by the assets removal.
This could either be resolved in two ways, the first being, add line breaks to all of these when they need to report additional information (which is likely for GMRT runtime optimizations)
Or the easier and more reasonable solution, is just move those asset removals to a list after wards.
mostly because if that standard is changed then this would also need updating. ¯_(ツ)_/¯
Expected Change
Probably just move the asset removal after the finished. print
Steps To Reproduce
Compile in beta with a few unreferenced assets
How reliably can you recreate this issue using your steps above?
Only Sometimes
Which version of GameMaker are you reporting this issue for?
2024.1100 (Betas)
Which operating system(s) are you seeing the problem on?
Windows 10
Are you running GameMaker from inside your Steam library?
No
Sample Package Attached?
I have attached my bug package
Sample Project Added?
I have included a small sample project
The text was updated successfully, but these errors were encountered:
Description
So it's understood the point of

...
is to allow for thefinished.
to appear on the same line.Though #8307 makes mention that its interrupted by the assets removal.
This could either be resolved in two ways, the first being, add line breaks to all of these when they need to report additional information (which is likely for GMRT runtime optimizations)

Or the easier and more reasonable solution, is just move those asset removals to a list after wards.
mostly because if that standard is changed then this would also need updating. ¯_(ツ)_/¯

Expected Change
Probably just move the asset removal after the
finished.
printSteps To Reproduce
Compile in beta with a few unreferenced assets
How reliably can you recreate this issue using your steps above?
Only Sometimes
Which version of GameMaker are you reporting this issue for?
2024.1100 (Betas)
Which operating system(s) are you seeing the problem on?
Windows 10
Are you running GameMaker from inside your Steam library?
No
Sample Package Attached?
Sample Project Added?
The text was updated successfully, but these errors were encountered: