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Console "Final compile... finished." interrupted by asset removal #8309

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tinkerer-red opened this issue Nov 5, 2024 · 1 comment
Closed
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ide-bug Bugs with the GameMaker IDE

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@tinkerer-red
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Description

So it's understood the point of ... is to allow for the finished. to appear on the same line.
Though #8307 makes mention that its interrupted by the assets removal.
Image

This could either be resolved in two ways, the first being, add line breaks to all of these when they need to report additional information (which is likely for GMRT runtime optimizations)
Image

Or the easier and more reasonable solution, is just move those asset removals to a list after wards.

mostly because if that standard is changed then this would also need updating. ¯_(ツ)_/¯
Image

Expected Change

Probably just move the asset removal after the finished. print

Steps To Reproduce

Compile in beta with a few unreferenced assets

How reliably can you recreate this issue using your steps above?

Only Sometimes

Which version of GameMaker are you reporting this issue for?

2024.1100 (Betas)

Which operating system(s) are you seeing the problem on?

Windows 10

Are you running GameMaker from inside your Steam library?

No

Sample Package Attached?

  • I have attached my bug package

Sample Project Added?

  • I have included a small sample project
@tinkerer-red tinkerer-red added the ide-bug Bugs with the GameMaker IDE label Nov 5, 2024
@rwkay
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rwkay commented Nov 6, 2024

Behaviour of Remove unused has been subtly changed see #8312

@rwkay rwkay closed this as completed Nov 6, 2024
@github-project-automation github-project-automation bot moved this from Triage to Done in Team Workload Nov 6, 2024
@gurpreetsinghmatharoo gurpreetsinghmatharoo moved this from Done to Ready for QA in Team Workload Nov 7, 2024
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Labels
ide-bug Bugs with the GameMaker IDE
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