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Prefabs: Unused prefab assets need to be stripped even If Game Option for stripping unused assets is switched OFF #8312
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Feature added in 2024.11 - if remove unused assets has been switched off then the algorithm is still run (so unused prefab assets are are still stripped) but all the main project assets are marked as being used. We have also added the unused asset reporting so they are better presented - at least for some definition of better. |
This doesn't seem to be working as expected as of IDE v2024.1100.0.688 Runtime v2024.1100.0.709. Output log example when the remove unused asset option is unselected : outputlog_OFF.txt |
What do you feel is actually wrong? the output is exactly what I would expect. you can see nothing has been removed when the remove unused is unselected, and then when it is selected there are many assets removed when it is selected. |
If unused Prefab assets are being stripped even when the option is off I would expect the warning and list of assets removed to appear in both cases on the output. The project I used to test only had Prefabs. |
Can you please attach the project then - as only the assets in the main project should be getting reported so I need to work out why they are getting reported... |
Fixed in 2024.11 |
Verified fixed in IDE v2024.1100.0.691 Runtime v2024.1100.0.711 - unused prefab assets are not reported. |
Description
(as title)
Also better reporting of what has been stripped out, something like
Expected Change
if user has disabled asset stripping we should still strip out filter / effects / particles and other things that they do NOT use
Steps To Reproduce
How reliably can you recreate this issue using your steps above?
Always
Which version of GameMaker are you reporting this issue for?
2024.1100 (Betas)
Which platform(s) are you seeing the problem on?
Windows
Sample Package Attached?
Sample Project Added?
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