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Issues: adriengivry/Overload
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Expose New feature to the engine
Good First Issue
An easy issue for new contributors
OVERLOAD_VERSION
to the whole solution
Feature
#373
opened Feb 15, 2025 by
adriengivry
Investigate moving away from xml serialization
Feature
New feature to the engine
Refactoring
Something that needs a refactoring
#370
opened Feb 14, 2025 by
adriengivry
Display more information about the currently opened scene
Editor
Something relative with the editor
Feature
New feature to the engine
QoL
Quality of Life : Something that can improve users productivity
#362
opened Feb 12, 2025 by
maxbrundev
Allow creating an actor by right-clicking anywhere in the Hierarchy Panel
Editor
Something relative with the editor
Feature
New feature to the engine
QoL
Quality of Life : Something that can improve users productivity
#361
opened Feb 12, 2025 by
maxbrundev
Move New feature to the engine
Refactoring
Something that needs a refactoring
PathParser::EFileType
and its associated methods outside of OvTools
Feature
#358
opened Feb 11, 2025 by
adriengivry
Update New feature to the engine
Good First Issue
An easy issue for new contributors
EditorSettings
to include ALL menu bar settings
Feature
#353
opened Feb 10, 2025 by
adriengivry
Add support for custom "preview scene" selection when previewing an asset in the asset view
Editor
Something relative with the editor
Feature
New feature to the engine
Graphics
Graphical feature
QoL
Quality of Life : Something that can improve users productivity
#346
opened Feb 7, 2025 by
adriengivry
Add a default scene to load at project launch
Editor
Something relative with the editor
Feature
New feature to the engine
QoL
Quality of Life : Something that can improve users productivity
#343
opened Feb 7, 2025 by
litelawliet
2 tasks
Detect and improve duplicate naming in hierarchy.
Editor
Something relative with the editor
Feature
New feature to the engine
QoL
Quality of Life : Something that can improve users productivity
#342
opened Feb 7, 2025 by
litelawliet
Implement a feature/variant system for materials
Feature
New feature to the engine
Graphics
Graphical feature
Optimization
Optimization related stuff
#341
opened Nov 29, 2024 by
adriengivry
Improve serialization and scripting bindings by leveraging reflection
Feature
New feature to the engine
QoL
Quality of Life : Something that can improve users productivity
Refactoring
Something that needs a refactoring
#340
opened Nov 29, 2024 by
adriengivry
Improve startup logging to provide more meaningful information
Feature
New feature to the engine
QoL
Quality of Life : Something that can improve users productivity
#339
opened Nov 29, 2024 by
adriengivry
Parallel resource loading
Feature
New feature to the engine
Graphics
Graphical feature
Optimization
Optimization related stuff
#336
opened Nov 28, 2024 by
adriengivry
Render Pass CPU Profiling
Feature
New feature to the engine
Graphics
Graphical feature
#333
opened Nov 26, 2024 by
adriengivry
GPU Timer Queries
Feature
New feature to the engine
Graphics
Graphical feature
#332
opened Nov 26, 2024 by
adriengivry
Shader define/feature toggle
Feature
New feature to the engine
Graphics
Graphical feature
#323
opened Nov 21, 2024 by
adriengivry
Add support for uniform arrays
Feature
New feature to the engine
Graphics
Graphical feature
#320
opened Nov 20, 2024 by
adriengivry
The longer the log, the greater the lag.
Bug
Something isn't working
Editor
Something relative with the editor
Good First Issue
An easy issue for new contributors
#314
opened Nov 15, 2024 by
adriengivry
Extract textures from fbx files
Feature
New feature to the engine
#303
opened Apr 24, 2024 by
dosusang
Setup unit tests with GitHub workflow
Feature
New feature to the engine
Project Configuration
Anything related to setuping our projects
QA
Bug and feature tracking
#298
opened Dec 28, 2023 by
adriengivry
Add support for USD scenes import
Feature
New feature to the engine
Graphics
Graphical feature
#297
opened Dec 18, 2023 by
adriengivry
Abstract the New feature to the engine
ScriptInterpreter
to allow for multiple implementations (Lua, Python, C#)
Feature
#296
opened Dec 15, 2023 by
adriengivry
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