Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Clarify seamless VR link traversal #3994

Closed
wants to merge 1 commit into from
Closed

Conversation

0atman
Copy link

@0atman 0atman commented Feb 4, 2019

Description:

We should make it clear that the VR experience is only seamless on Vive et al. We are not managing our user's expectations correctly, see #1473

Changes proposed:

  • Vive works
  • Cardboard doesn't work
  • regular fullscreen doesn't work

We should make it clear that the VR experience is only seamless on Vive et al. We are not managing our user's expectations correctly, see aframevr#1473
Copy link
Member

@dmarcos dmarcos left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Thanks. It’s not hardware dependent. It’s up to the browser to implement vrdisplayactivate on navigation. Only supported at the moment by Firefox, Oculus Browser, Samsung Internet and Supermedium.

@0atman
Copy link
Author

0atman commented Feb 4, 2019

I see. I still think it's confusing: if you use Firefox mobile for cardboard VR, or Firefox desktop for a fullscreen 2D experience, you still get bounced out of VR/fullscreen.

@dmarcos
Copy link
Member

dmarcos commented Feb 4, 2019

Fullscreen API is not preserved by any browser on navigation.

@dmarcos
Copy link
Member

dmarcos commented Feb 4, 2019

Added info in docs:

8f94626

Let me know if you are missing any other details

@dmarcos dmarcos closed this Feb 4, 2019
@0atman
Copy link
Author

0atman commented Feb 5, 2019

Perfection! Thank you so much.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants