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fix(material-experimental): throw better error when trying to use fixture after it has been destroyed #17058
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crisbeto
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Sep 11, 2019
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I've switched it to an error based on the discussion @mmalerba. Can you take another look? |
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@crisbeto could you rebase? |
…ture after it has been destroyed Currently before most operations in the harnesses we call `fixture.detectChange`, however doing so on a destroyed fixture throws a vague error. These changes throw a custom error that should be easier to follow.
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Rebased. |
jelbourn
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Sep 24, 2019
…ture after it has been destroyed (angular#17058) Currently before most operations in the harnesses we call `fixture.detectChange`, however doing so on a destroyed fixture throws a vague error. These changes throw a custom error that should be easier to follow. (cherry picked from commit 66c8708)
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action: merge
The PR is ready for merge by the caretaker
cla: yes
PR author has agreed to Google's Contributor License Agreement
P3
An issue that is relevant to core functions, but does not impede progress. Important, but not urgent
target: patch
This PR is targeted for the next patch release
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Currently before most operations in the harnesses we call
fixture.detectChange
, however doing so on a destroyed fixture throws a vague error. These changes throw a custom error that should be easier to follow.