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Visualizer hard to see with dark mode on #48
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Great first issue if somebody wants to tackle it. |
any update on this? the PR seems stalled.. |
Haven't touched any AI for a while so I've been working on other libraries. Somebody pushed up a PR to get this going but it still needs some work. |
Issue is mostly done here. Needs some cleanup to be finished #69 |
Connected PR hits most of this. I'll cross reference the code you posted when I run through it. |
Actually the most problem comes from NodeBoxStyle.cs and default style of GUI.skin.box
changing that to
solves the box background issues. |
@darkgnostic Fascinating. This would explain some things across several different packages I'm seeing if this fixes the issue. |
@darkgnostic yep this fixes the issue. Sorry for the delay. I'll get a patch out before the week is over |
# [2.3.0](v2.2.3...v2.3.0) (2024-11-09) ### Bug Fixes * **assetpath.cs:** retarget PATH_PROJECT ([45f5620](45f5620)), closes [#79](#79) * **builds:** node version now pulls from .nvmrc ([8564210](8564210)) * **conditions:** generic condition had exit and init reversed ([c9ac8cc](c9ac8cc)) * **dark mode:** boxes keep proper color in dark mode for the visualizer ([b3dd08f](b3dd08f)), closes [#48](#48) * **visualizer:** vertically connected nodes now connect properly ([321e47e](321e47e)), closes [#29](#29) ### Features * **visualizer:** pausing the game now keeps active node highlighting ([b031653](b031653)), closes [#94](#94)
🎉 This issue has been resolved in version 2.3.0 🎉 The release is available on: Your semantic-release bot 📦🚀 |
Currently hard to read the visualizer with Dark Mode. Would be good if more neutral colors were used on the connecting lines.
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