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fix: is_in_parking_lot check method #992
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Codecov Report
@@ Coverage Diff @@
## main #992 +/- ##
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- Coverage 8.88% 8.73% -0.15%
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Files 1017 1017
Lines 63653 65195 +1542
Branches 11224 11396 +172
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+ Hits 5655 5696 +41
- Misses 53074 54486 +1412
- Partials 4924 5013 +89
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Thank you for your nice contribution!
I've confirmed it works fine wherever the vehicle starts.
Also, the changes in scenario_selector_node.cpp
and constmap_generator_node.cpp
are independent from the other codes and thus they cannot be harmful for now.
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Thank you for fixing this! Generally LGTM, but some improvements can be considered.
planning/scenario_selector/src/scenario_selector_node/scenario_selector_node.cpp
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Great! Thanks! 🙏
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LGTM!
Signed-off-by: NorahXiong <[email protected]>
Signed-off-by: NorahXiong <[email protected]>
Signed-off-by: NorahXiong <[email protected]> Signed-off-by: SoohyeokPark-MORAI <[email protected]>
Signed-off-by: NorahXiong <[email protected]>
Signed-off-by: NorahXiong <[email protected]>
Signed-off-by: NorahXiong <[email protected]>
Signed-off-by: NorahXiong <[email protected]>
Signed-off-by: NorahXiong <[email protected]>
Signed-off-by: NorahXiong <[email protected]>
…undation#992) * fix(lane_change): filter objects for skip parking objects Signed-off-by: Fumiya Watanabe <[email protected]> * Update planning/behavior_path_planner/src/scene_module/lane_change/normal.cpp Co-authored-by: Kosuke Takeuchi <[email protected]> --------- Signed-off-by: Fumiya Watanabe <[email protected]> Co-authored-by: Kosuke Takeuchi <[email protected]>
…warefoundation#992) Signed-off-by: Maxime CLEMENT <[email protected]>
Signed-off-by: NorahXiong [email protected]
Description
fix #941
Use ego car position instead of the lanelet nearest to ego car to check if ego car is in a parking lot.
Related links
#941
Tests performed
Tested in planning simulator.
Before fixing
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After fixing
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