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[SM3DW] Add Texture LOD & Anisotropic Filtering pack (#649)
Thanks @Ryce-Fast!
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[Definition] | ||
titleIds = 0005000010145D00,0005000010145C00,0005000010106100 | ||
name = Anisotropic Filtering | ||
path = "Super Mario 3D World/Enhancements/Anisotropic Filtering" | ||
description = Anisotropic Filtering for smoother mipmaps. | ||
version = 4 | ||
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[Preset] | ||
name = 1x (Default) | ||
$anisoLevel = 1 | ||
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[Preset] | ||
name = 2x | ||
$anisoLevel = 2 | ||
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[Preset] | ||
name = 4x | ||
$anisoLevel = 4 | ||
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[Preset] | ||
name = 8x | ||
$anisoLevel = 8 | ||
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[Preset] | ||
name = 16x | ||
$anisoLevel = 16 | ||
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[TextureRedefine] | ||
formats = 0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435 | ||
overwriteAnisotropy = $anisoLevel |
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[Definition] | ||
titleIds = 0005000010145D00,0005000010145C00,0005000010106100 | ||
name = Negative texture LOD bias | ||
path = "Super Mario 3D World/Enhancements/Texture LOD" | ||
description = Texture LOD override, possible shimmer but sharper textures. Made by Ryce-Fast. | ||
version = 4 | ||
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[Preset] | ||
name = Default LOD | ||
$0x431 = 0 | ||
$0x432 = 0 | ||
$0x433 = 0 | ||
$0x434 = 0 | ||
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[Preset] | ||
name = Slightly higher LOD | ||
$0x431 = -.5 | ||
$0x432 = -.5 | ||
$0x433 = -.5 | ||
$0x434 = -.5 | ||
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[Preset] | ||
name = High LOD | ||
$0x431 = -1 | ||
$0x432 = -1 | ||
$0x433 = -1 | ||
$0x434 = -1 | ||
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[Preset] | ||
name = Very High LOD | ||
$0x431 = -4 | ||
$0x432 = -4 | ||
$0x433 = -4 | ||
$0x434 = -4 | ||
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[TextureRedefine] | ||
formats = 0x431 | ||
overwriteRelativeLodBias = $0x431 | ||
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[TextureRedefine] | ||
formats = 0x432 | ||
overwriteRelativeLodBias = $0x432 | ||
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[TextureRedefine] | ||
formats = 0x433 | ||
overwriteRelativeLodBias = $0x433 | ||
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[TextureRedefine] | ||
formats = 0x434 | ||
overwriteRelativeLodBias = $0x434 |
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