Solar Devils SG Frontline Mode, RFN metal nerf #8358
Merged
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About the pull request
in #7193 I wanted to add the SG frontline mode only, but couldn't figure it out until now.
Solar devils Smartgunners are now stuck on frontline mode, to emulate the PVE feel, to compensate, they get 15% bonus damage multiplier.
Solar Devils RFNs spawn with 30 metal (from 50) (split from #8284)
Explain why it's good for the game
Solar Devils SG having frontline mode fits in with the PVE 'soul' of it, the 15% damage boost is nice but I doubt it's going to make the SG too overpowered, as they are forced to watch their firing lines instead of just holding m1 from behind a horde.
The metal nerf is to discourage the solar devils RFNs from making a mega FOB when spawned by admins for events groundside, especially as I plan to make the solar devils a naturally spawning ERT.
Testing Photographs and Procedure
spawned in, works.
Changelog
🆑
balance: Solar Devils SGs are now stuck on frontline mode, but gets a 15% damage boost to compensate.
balance: Solar Devils RFNs spawn with 30 metal (from 50)
/:cl: