[Flight] Transport custom error names in dev mode #32116
Merged
+24
−4
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Typed errors is not a feature that Flight currently supports. However, for presentation purposes, serializing a custom error name is something we could support today.
With this PR, we're now transporting custom error names through the server-client boundary, so that they are available in the client e.g. for console replaying. One example where this can be useful is when you want to print debug information while leveraging the fact that
console.warn
displays the error stack, including handling of hiding and source mapping stack frames. In this case you may want to showWarning: ...
orDebug: ...
instead ofError: ...
.In prod mode, we still transport an obfuscated error that uses the default
Error
name, to not leak any sensitive information from the server to the client. This also means that you must not rely on the error name to discriminate errors, e.g. when handling them in an error boundary.