-
Notifications
You must be signed in to change notification settings - Fork 44
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Fix segfaulting tests #429
Conversation
Signed-off-by: Michael Carroll <[email protected]>
Signed-off-by: Michael Carroll <[email protected]>
Signed-off-by: Michael Carroll <[email protected]>
Codecov Report
@@ Coverage Diff @@
## gz-gui7 #429 +/- ##
===========================================
- Coverage 70.96% 70.91% -0.05%
===========================================
Files 45 45
Lines 4939 4941 +2
===========================================
- Hits 3505 3504 -1
- Misses 1434 1437 +3
|
Signed-off-by: Michael Carroll <[email protected]>
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
conflicts
Signed-off-by: Michael Carroll <[email protected]>
Signed-off-by: Michael Carroll <[email protected]>
Removing the unload engine is related to: gazebosim/gz-sim#1410 as well. |
Signed-off-by: Louise Poubel <[email protected]>
follow up PR in #535 |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Just one minor issue. It'd be best if we merge #535 into this before merging this.
--------- Signed-off-by: Ian Chen <[email protected]>
Signed-off-by: Ian Chen <[email protected]>
@iche033 is this good to go? |
* debugging Signed-off-by: Ian Chen <[email protected]> * reset cam Signed-off-by: Ian Chen <[email protected]> * more testing Signed-off-by: Ian Chen <[email protected]> * no unload Signed-off-by: Ian Chen <[email protected]> * more testing with no unload Signed-off-by: Ian Chen <[email protected]> * unload engine in gzrenderer Signed-off-by: Ian Chen <[email protected]> * unload engine in gzrenderer debugging Signed-off-by: Ian Chen <[email protected]> * unload engine in gzrenderer reset scene Signed-off-by: Ian Chen <[email protected]> * comment out unload Signed-off-by: Ian Chen <[email protected]> * increase timeout Signed-off-by: Ian Chen <[email protected]> * test timing Signed-off-by: Ian Chen <[email protected]> * cleanup Signed-off-by: Ian Chen <[email protected]> * cleanup Signed-off-by: Ian Chen <[email protected]> * more cleanup Signed-off-by: Ian Chen <[email protected]> --------- Signed-off-by: Ian Chen <[email protected]>
I think this is good now, going to wait for CI to turn over, first. |
Signed-off-by: Michael Carroll <[email protected]>
Signed-off-by: Michael Carroll <[email protected]>
Signed-off-by: Michael Carroll <[email protected]>
Windows is backed up, so I'm going without. |
🦟 Bug fix
Summary
This removes the deprecated scene3d tests for
garden
. These have been a source of flakiness for quite some time in CI.Additionally, this removes the
unload
calls for the rendering engines, which can cause issues.Checklist
codecheck
passed (See contributing)Note to maintainers: Remember to use Squash-Merge and edit the commit message to match the pull request summary while retaining
Signed-off-by
messages.