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Currently we only run tests for engines specified in the RENDER_ENGINE_VALUES variable. If an engine is not available, it just skips the test. Additionally, ogre and ogre2 tests can not be run one after another due to possible symbol collision. It would be nice to have a way to run tests for all render engine that are available.
Desired behavior
Run tests for all render engine that are available.
Alternatives considered
Run test one after another but ogre and ogre2 tests can not be run in the same process
Implementation suggestion
One suggestion is to generate separate test executables for each render engine, e.g. UNIT_ogre_Scene_TEST and UNIT_ogre2_Scene_TEST
Currently we only run tests for engines specified in the RENDER_ENGINE_VALUES variable. If an engine is not available, it just skips the test. Additionally,
ogre
andogre2
tests can not be run one after another due to possible symbol collision. It would be nice to have a way to run tests for all render engine that are available.Desired behavior
Run tests for all render engine that are available.
Alternatives considered
Run test one after another but
ogre
andogre2
tests can not be run in the same processImplementation suggestion
One suggestion is to generate separate test executables for each render engine, e.g.
UNIT_ogre_Scene_TEST
andUNIT_ogre2_Scene_TEST
Additional context
Related comment: #670 (comment)
Related issue: #455
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