-
Notifications
You must be signed in to change notification settings - Fork 53
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Enable ogre2 heightmap test #670
Conversation
Signed-off-by: Ian Chen <[email protected]>
Codecov Report
@@ Coverage Diff @@
## ign-rendering6 #670 +/- ##
==================================================
- Coverage 54.92% 53.70% -1.22%
==================================================
Files 202 202
Lines 21102 21106 +4
==================================================
- Hits 11591 11336 -255
- Misses 9511 9770 +259
Continue to review full report at Codecov.
|
Signed-off-by: Ian Chen <[email protected]>
Signed-off-by: Ian Chen <[email protected]>
If we're not planning to test both engines, then we should exclude the other one from test coverage. I think we should test all engines that we officially support though. What do you think? |
The problem we ran into before was that we were not able to run ogre and ogre2 tests in the same process, i.e. one after another since the plugins can't be loaded at the same time. We could look into generating tests for each render engine so that they are run in separate processes, e.g. UNIT_ogre_Scene_TEST and UNIT_ogre2_Scene_TEST. |
How about we ticket an issue for that, and for now we exclude Ogre1 and Optix from the coverage reports? |
Signed-off-by: Ian Chen [email protected]
🦟 Bug fix
Summary
Run
Heightmap_test
withogre2
now that it is supportedThis unfortunately reduces the overall test coverage % because various ogre1.x code is not run any more.
Checklist
codecheck
passed (See contributing)Note to maintainers: Remember to use Squash-Merge and edit the commit message to match the pull request summary while retaining
Signed-off-by
messages.