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Merge ign-rendering2 to ign-rendering3 #130
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Signed-off-by: Ian Chen <[email protected]>
Signed-off-by: Ian Chen <[email protected]>
Signed-off-by: Ian Chen <[email protected]>
Add support for Gaussian noise render pass in Ogre2DepthCamera
Signed-off-by: Nate Koenig <[email protected]>
2.5.0 release prep
Signed-off-by: Ian Chen <[email protected]>
Codecov Report
@@ Coverage Diff @@
## ign-rendering3 #130 +/- ##
==================================================
+ Coverage 49.82% 50.41% +0.59%
==================================================
Files 129 129
Lines 11526 11682 +156
==================================================
+ Hits 5743 5890 +147
- Misses 5783 5792 +9
Continue to review full report at Codecov.
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depth and render pass test also failed here. Marking this PR as draft for debugging |
Signed-off-by: Ian Chen <[email protected]>
Signed-off-by: Ian Chen <[email protected]>
Signed-off-by: Ian Chen <[email protected]>
Signed-off-by: Ian Chen <[email protected]>
Signed-off-by: Ian Chen <[email protected]>
Signed-off-by: Ian Chen <[email protected]>
Signed-off-by: Ian Chen <[email protected]>
Signed-off-by: Ian Chen <[email protected]>
@osrf-jenkins run tests please |
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@osrf-jenkins run tests please |
Signed-off-by: Ian Chen <[email protected]>
Signed-off-by: Ian Chen <[email protected]>
Signed-off-by: Ian Chen <[email protected]>
This reverts commit 968d9f8. Signed-off-by: Ian Chen <[email protected]>
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Signed-off-by: Ian Chen <[email protected]>
Ready for review. Ubuntu tests are passing now and I disabled the render_pass integration test in homebrew like we did for the depth camera integration test. |
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Changes LGTM. I'm just concerned about the Windows build. " Build finished. No test results found. " usually means the compilation failed, but at the moment build.osrf isn't reachable.
the windows machine could be in a bad state. I had to go in from time to time and remove the |
@osrf-jenkins run tests please |
@osrf-jenkins run tests please |
I logged into the machine and found that one of the installed ign-common header files is corrupt and had weird characters in it. I deleted the install dir and started another round of builds |
ok deleting the cached files on the windows CI machine worked. Latest ign-rendering build finished with 2 unrelated test failures |
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Reverted the PR back to its original state. I think we can merge it like this unless someone is inclined to try squashing all those commits again. |
I'm good as is. Let's merge it! |
humm so, now the Ubuntu CI has 14 test failures again. I thought I had introduced those with my git gymnastics. Are they expected? |
No the test failures are not expected. Not sure what happened as the ubuntu builds have been green when I was fixing the window builds. I'll need to take a closer look. |
@osrf-jenkins run tests please |
the latest ubuntu build passed. I think tests started failing on r2d2.nv.xenial recently. I see that the rendering tests are also failing in ign-gazebo with the same unsupported framebuffer format ogre error when run on r2d2, e.g. this one. I've seen those errors before and usually it's an issue with the graphics driver. I logged onto r2d2 and but couldn't tell if there were any changes in configuration recently. We can try updating the nvidia driver on r2d2 and see if it helps |
Merging forward 2 to 3 so we can run ogre2 tests with the latest depth camera noise changes on jenkins