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Merge pull request #53966 from The-O-King/csg_fix
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akien-mga authored Oct 18, 2021
2 parents 11d1b03 + b679594 commit 1279751
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Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion drivers/gles2/rasterizer_scene_gles2.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2429,7 +2429,7 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements,

state.scene_shader.set_conditional(SceneShaderGLES2::USE_PHYSICAL_LIGHT_ATTENUATION, storage->config.use_physical_light_attenuation);

bool octahedral_compression = ((RasterizerStorageGLES2::Surface *)e->geometry)->format & VisualServer::ArrayFormat::ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION;
bool octahedral_compression = e->instance->base_type != VS::INSTANCE_IMMEDIATE && ((RasterizerStorageGLES2::Surface *)e->geometry)->format & VisualServer::ArrayFormat::ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION;
if (octahedral_compression != prev_octahedral_compression) {
state.scene_shader.set_conditional(SceneShaderGLES2::ENABLE_OCTAHEDRAL_COMPRESSION, octahedral_compression);
rebind = true;
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2 changes: 1 addition & 1 deletion drivers/gles3/rasterizer_scene_gles3.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2114,7 +2114,7 @@ void RasterizerSceneGLES3::_render_list(RenderList::Element **p_elements, int p_

state.scene_shader.set_conditional(SceneShaderGLES3::USE_PHYSICAL_LIGHT_ATTENUATION, storage->config.use_physical_light_attenuation);

bool octahedral_compression = ((RasterizerStorageGLES3::Surface *)e->geometry)->format & VisualServer::ArrayFormat::ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION;
bool octahedral_compression = e->instance->base_type != VS::INSTANCE_IMMEDIATE && ((RasterizerStorageGLES3::Surface *)e->geometry)->format & VisualServer::ArrayFormat::ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION;
if (octahedral_compression != prev_octahedral_compression) {
state.scene_shader.set_conditional(SceneShaderGLES3::ENABLE_OCTAHEDRAL_COMPRESSION, octahedral_compression);
rebind = true;
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