Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix CSGPolygon Buffer Overflow #53966

Merged
merged 1 commit into from
Oct 18, 2021
Merged

Conversation

The-O-King
Copy link
Contributor

@The-O-King The-O-King commented Oct 18, 2021

Immediate meshes do not have geometry of type Surface so we check
to see the mesh isn't immediate before trying to cast to surface
to check for octahedral compression

Bugsquad edit: Fixes #51351.

Immediate meshes do not have geometry of type Surface so we check
to see the mesh isn't immediate before trying to cast to surface
to check for octahedral compression
@akien-mga akien-mga merged commit 1279751 into godotengine:3.x Oct 18, 2021
@akien-mga
Copy link
Member

Thanks!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants