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Main window doesn't regain focus after dialogs on MacOS #56922

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coppolaemilio opened this issue Jan 18, 2022 · 1 comment · Fixed by #56825
Closed

Main window doesn't regain focus after dialogs on MacOS #56922

coppolaemilio opened this issue Jan 18, 2022 · 1 comment · Fixed by #56825

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@coppolaemilio
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coppolaemilio commented Jan 18, 2022

Godot version

4.0.dev.20220118

System information

macOS Monterey - 12.1 - M1 - Vulkan

Issue description

When you do something like creating a node or a script where it involves filling out a dialog, the focus never returns to the editor, so you can't do anything until you click on the editor again.

After closing a dialog the editor should regain focus.

Steps to reproduce

  • Create a scene
  • Open the Add Child Node (Command + A)
  • Select a node
  • Try to press Command + R to test the scene
  • You will hear the error sound and you will see that the main window is not on focus.

Minimal reproduction project

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@Calinou
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Calinou commented Jan 19, 2022

I can confirm this on ce6de71 (macOS Monterey, M1 Mac mini).

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3 participants