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This is actually a bug related to 3D editor raycast selection having regressed in master, but I can't find the related issue right now.
Calinou
transferred this issue from godotengine/godot-proposals
Jan 26, 2022
Calinou
changed the title
Add ability to select Decal node in 3d view
Decals can't be selected by clicking on them in the 3D editor viewport
Jan 26, 2022
Calinou
changed the title
Decals can't be selected by clicking on them in the 3D editor viewport
Vulkan: Decals can't be selected by clicking on them in the 3D editor viewport
Jan 26, 2022
Describe the project you are working on
Testing Godot v4.0.dev.20211015.official [f113dc9]
Describe the problem or limitation you are having in your project
It is possible to have many of decals in the scene and struggle to select and manipulate them in easy way using 3d view.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
The decals will be selectable in 3d view.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
When user clicks a decals bounding box, the decal will become active.
If this enhancement will not be used often, can it be worked around with a few lines of script?
It cant be worked around with a few lines of script.
Is there a reason why this should be core and not an add-on in the asset library?
It is core functionality.
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