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LightmapProbes not selectable in the 3D editor viewport #78432

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atirut-w opened this issue Jun 18, 2023 · 2 comments · Fixed by #81554
Closed

LightmapProbes not selectable in the 3D editor viewport #78432

atirut-w opened this issue Jun 18, 2023 · 2 comments · Fixed by #81554

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@atirut-w
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Describe the project you are working on

N/A

Describe the problem or limitation you are having in your project

As of currently, you cannot click-select them in 3D view and have to select them from scene tree. Considering that manually placing down light probes is already somewhat laborious(and using something to place them on a subdivided grid may not be enough), not being able to click-select them would be a huge pain.

Describe the feature / enhancement and how it helps to overcome the problem or limitation

It helps speed up the process of manually placing LightmapProbes and moving them about. A huge QoL improvement in my opinion.

Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams

When the user clicks on a LightmapProbe's gizmo(see the circular thing below), the LightmapProbe it belongs to will be selected and moved around easily. That's literally it.
image

If this enhancement will not be used often, can it be worked around with a few lines of script?

LightmapProbe is implemented in core.

Is there a reason why this should be core and not an add-on in the asset library?

See above.

@Calinou
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Calinou commented Jun 19, 2023

Moving to the main repository, as this is actually a bug, rather than a missing feature. That said, it may be intended as clicking LightmapProbes while trying to select something else could end up being annoying in the long run.

@Calinou Calinou changed the title Make LightmapProbes easily selectable Make LightmapProbes selectable in the 3D editor viewport Jun 19, 2023
@Calinou Calinou transferred this issue from godotengine/godot-proposals Jun 19, 2023
@Calinou Calinou added this to the 4.x milestone Jun 19, 2023
@jcostello
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That said, it may be intended as clicking LightmapProbes while trying to select something else could end up being annoying in the long run.

Actually it could be really useful. There is no mechanism to manually set up light probes, so selecting them with a click clould be really handy to copy them and moving them.

@AThousandShips AThousandShips changed the title Make LightmapProbes selectable in the 3D editor viewport LightmapProbes not selectable in the 3D editor viewport Jul 1, 2023
@akien-mga akien-mga modified the milestones: 4.x, 4.2 Sep 16, 2023
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4 participants