Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Replicate load-as-placeholder state on node duplication (2.1) #7671

Merged
merged 1 commit into from
Feb 2, 2017

Conversation

RandomShaper
Copy link
Member

If you needs lots of sub-scenes loaded as placeholders and you basically are adding more by duplicating some of the existing ones, this one saves you from opening the sub-scene menu and checking the relevant option every time.

@akien-mga akien-mga added this to the 2.1 milestone Feb 2, 2017
@akien-mga akien-mga merged commit 6a01cf9 into godotengine:2.1 Feb 2, 2017
@RandomShaper RandomShaper deleted the load-placeholder-dup-2.1 branch February 2, 2017 09:28
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants