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Fix SkeletonIK3D
editor preview when changing active node
#82391
Fix SkeletonIK3D
editor preview when changing active node
#82391
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Looks like this would possibly fix #72945? |
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Tested. LGTM 👍
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Actually, on further inspection, there still appears to be a bug with this. It looks like if the SkeletonIK node is deleted, the IK will continue to be performed unless the scene is completely closed. Would you mind investigating this so we can conclusively say that issues regarding previewing the IK node in the editor are fixed?
Sure, didn't even realize to test that use case 👍 |
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@SaracenOne now when the node exits tree, it will stop ik playback. Undoing the action won't turn it back on though, not sure if it is necessary to even take into consideration. |
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Seems all good now! 👍
SkeletonIK3D
editor preview when changing active node
As a tip for future, please use more descriptive commit messages and PR titles. |
Thanks! |
Yeah sorry, the title and description was written a bit out of frustration |
Cherry-picked for 4.1.3. |
Fixed an issue where "Play IK" would stop playing IK in editor when changing from one node to another. This issue made basically SkeletonIK3D node useless since you couldn't preview how it looked like or you could but it would have involved going back and forth between ik and target node.
Now you can:
2023-09-26.21-18-14.mp4
Fixes: #72945