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Cherry-picks for the 4.1 branch (future 4.1.3) - 1st batch #83901
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…itor This is useful when animating pixel art sprites in the 2D editor, as a value of `1` is often too large when zoomed in. (cherry picked from commit a39190a)
(cherry picked from commit 5b3f14c)
(cherry picked from commit dbecf8b)
(cherry picked from commit 5301bbb)
Adds detail to NavigationAgent signal descriptions. (cherry picked from commit 99e70ab)
(cherry picked from commit 80728bd)
(cherry picked from commit d275a74)
(cherry picked from commit a552103)
(cherry picked from commit db17415)
(cherry picked from commit 35f2840)
(cherry picked from commit 3935346)
(cherry picked from commit 132a1da)
… region change. (cherry picked from commit b240b5b)
Fixes pathfinding funnel adding unwanted point due to precision issues. (cherry picked from commit c51e264)
(cherry picked from commit 54f26c6)
(cherry picked from commit 4b724c9)
(cherry picked from commit e26a6c3)
(cherry picked from commit 666e91b)
(cherry picked from commit 7ca6e94)
(cherry picked from commit 5dd8545)
(cherry picked from commit 414df46)
(cherry picked from commit 793cc08)
(cherry picked from commit 378f835)
Signed-off-by: Emmanuel Ferdman <[email protected]> (cherry picked from commit f000be3)
(cherry picked from commit cb7400d)
Fix doc to show how an empty XML tag is appropiately closed. (cherry picked from commit 3fdca75)
(cherry picked from commit ef5d0b1)
when Script editor floating (cherry picked from commit fec0396)
(cherry picked from commit 0f27c4a)
…node Saving a subscene causes the main scene to be re-instantiated. And the resource instance in the main scene will be reused when the main scene is re-instantiated. So for resources with `resource_local_to_scene` enabled, resetting state may be necessary (at least for `ViewportTexture`). (cherry picked from commit 4795c3c)
Is it possible to add this pr to 4.1? It's small and it would help people who use SkeletonIk3D node but don't want to or can't switch to 4.2. |
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Looks good to me.
Yeah, sure! |
Thanks for suggestions and reviews! |
Should have been done before merging godotengine#83901, oops.
This is probably the only batch for this release. I still need to update the changelog, but I can do it after this is merged, before starting the build.