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Releases: jamesthejellyfish/JellyMod

JellyMod v0.2.0 - 14 new Jokers!

27 Mar 17:13
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  • Reverse judgement is now much more likely to give increased rarity, and can rarely upgrade a rare into a legendary

  • Reverse judgement is more likely to hit a lower rarity joker before hitting a higher rarity joker

  • Reverse Fool will now show "Nope!" if it does not activate

  • jokers will no longer show up in the level up challenge shop, making it significantly easier

  • jokers that don't work well with the challenge have been removed from Level Up

  • Pierrot now stacks

  • fixed coal cards to now work with hiker

  • updated some joker art

  • added 14 new jokers:

    • Bad Apple Joker: Animated joker which plays bad apple. Has an additional secret effect. (This joker was ported over from another mod I made.)

      Secret Effect Spoiler warning Makes It more likely to draw cards that will give you more chips
    • Furnace Joker - All Coal cards upgrade at once
    • Krampus - When Blind is Selected, adds a coal card to your deck
    • Mineral Deposit - cards with no rank or suit retrigger
    • Edition Eater - when blind is selected, changes the edition of the joker to its right to a base joker and gains xMult
    • Greedy Pot - after play or discard, draw 2 more cards than you would otherwise.
    • Wise Penny - If you did not spend money at the shop, a random unsealed card gains a gold seal.
    • Chef Joker - creates a random Food Joker when blind is selected
    • The Pink menace - Eats the card to its right if it is a food joker, and you gain twice that joker's benefit for this round.
    • Fridge - Food Jokers no longer decay
    • Caviar - gain $5 for each played hand. Reduces by $1 each round.
    • Two-Bite brownie - retriggers all 2s twice. Reduces by 1 each round.
    • Glutton - Gains X1 mult for every Food Joker that has been eaten this game
    • Magnate - Standard packs will only contain cards which are the same rank and suit as cards in your deck.
  • added 10 new challenges to show off the new joker's effects, including a special challenge Pica

Full Changelog: 0.1.7...0.2.0

JellyMod v0.1.7

24 Mar 02:35
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-added russian localization and a framework for further localization
-fixed a blueprint bug with Tarlton.

Full Changelog: 0.1.6...0.1.7

Jellymod v0.1.6

20 Mar 19:12
b9e7c1e
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  • scouter has a line added to its description saying that it may not give correct results for conditional jokers.
  • clarified Tarlton's description text and improved its code.
  • Tarlton can no longer be copied
  • Greener pastures has been reworked to be less buggy
  • fixed a bug with lipographic jokr which was allowing it to add mult to in- hand cards
  • fixed localization bug with copycat, and copycat can no longer choose a greener pastures joker as its target
  • reverse sun,moon,etc will now work on debuffed cards.
  • fixed zeno's joker and changed its artwork

Full Changelog: 0.1.5...0.1.6

JellyMod v0.1.5

18 Mar 19:37
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-fixed Blueprint bug
-fixed Greener Pastures Bug
-thanks Skoottie for catching these lol.

-added new Voucher pair

Full Changelog: 0.1.4...0.1.5

0.1.4

15 Mar 22:31
b81da66
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  • Pierrot now scores full house instead of 3 pair for 2 sets of 3, and has visual changes for the following hands:
    • 3 sets of 2 scores as 2 pair, labelled as 3 pair
    • 2 sets of 3 scores as full house, labelled as fuller house
    • 2 sets of 3 in same suit scores as flush house, labelled as flusher house
    • six of a kind scores as 5 of a kind, labelled as 5 of a kind
  • Fixed some problems with scouter joker where hiker and to do list were activating while scouter calculated your expected hand.
  • fixed reverse high priestess from levelling up hands that aren't visible
  • fixed pessimist from causing a crash if there is no available joker to turn negative.
  • pessimist now destroys itself when the blind is selected
  • reverse Hermit now no longer causes a crash when it gets orbital

refactor:

  • sprites no longer override the original sprite file

  • most functions are no longer being overriden, only evaluate_play, can_play, view_deck, and Card:draw remain, mostly for coal and blank card; evaluate_play probably won't be removed soon, until steammodded supports injection, and even then changes to evaluate_play break scouter_joker.

  • TL;DR: most mods should now be compatible with JellyMod. Some mods still may have compatibility conflicts.

  • Full Changelog: 0.1.3...0.1.4

JellyMod v0.1.3

06 Mar 02:36
6a512d0
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