Releases: jamesthejellyfish/JellyMod
JellyMod v0.2.0 - 14 new Jokers!
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Reverse judgement is now much more likely to give increased rarity, and can rarely upgrade a rare into a legendary
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Reverse judgement is more likely to hit a lower rarity joker before hitting a higher rarity joker
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Reverse Fool will now show "Nope!" if it does not activate
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jokers will no longer show up in the level up challenge shop, making it significantly easier
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jokers that don't work well with the challenge have been removed from Level Up
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Pierrot now stacks
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fixed coal cards to now work with hiker
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updated some joker art
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added 14 new jokers:
- Bad Apple Joker: Animated joker which plays bad apple. Has an additional secret effect. (This joker was ported over from another mod I made.)
Secret Effect Spoiler warning
Makes It more likely to draw cards that will give you more chips
- Furnace Joker - All Coal cards upgrade at once
- Krampus - When Blind is Selected, adds a coal card to your deck
- Mineral Deposit - cards with no rank or suit retrigger
- Edition Eater - when blind is selected, changes the edition of the joker to its right to a base joker and gains xMult
- Greedy Pot - after play or discard, draw 2 more cards than you would otherwise.
- Wise Penny - If you did not spend money at the shop, a random unsealed card gains a gold seal.
- Chef Joker - creates a random Food Joker when blind is selected
- The Pink menace - Eats the card to its right if it is a food joker, and you gain twice that joker's benefit for this round.
- Fridge - Food Jokers no longer decay
- Caviar - gain $5 for each played hand. Reduces by $1 each round.
- Two-Bite brownie - retriggers all 2s twice. Reduces by 1 each round.
- Glutton - Gains X1 mult for every Food Joker that has been eaten this game
- Magnate - Standard packs will only contain cards which are the same rank and suit as cards in your deck.
- Bad Apple Joker: Animated joker which plays bad apple. Has an additional secret effect. (This joker was ported over from another mod I made.)
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added 10 new challenges to show off the new joker's effects, including a special challenge Pica
Full Changelog: 0.1.7...0.2.0
JellyMod v0.1.7
-added russian localization and a framework for further localization
-fixed a blueprint bug with Tarlton.
Full Changelog: 0.1.6...0.1.7
Jellymod v0.1.6
- scouter has a line added to its description saying that it may not give correct results for conditional jokers.
- clarified Tarlton's description text and improved its code.
- Tarlton can no longer be copied
- Greener pastures has been reworked to be less buggy
- fixed a bug with lipographic jokr which was allowing it to add mult to in- hand cards
- fixed localization bug with copycat, and copycat can no longer choose a greener pastures joker as its target
- reverse sun,moon,etc will now work on debuffed cards.
- fixed zeno's joker and changed its artwork
Full Changelog: 0.1.5...0.1.6
JellyMod v0.1.5
-fixed Blueprint bug
-fixed Greener Pastures Bug
-thanks Skoottie for catching these lol.
-added new Voucher pair
Full Changelog: 0.1.4...0.1.5
0.1.4
- Pierrot now scores full house instead of 3 pair for 2 sets of 3, and has visual changes for the following hands:
- 3 sets of 2 scores as 2 pair, labelled as 3 pair
- 2 sets of 3 scores as full house, labelled as fuller house
- 2 sets of 3 in same suit scores as flush house, labelled as flusher house
- six of a kind scores as 5 of a kind, labelled as 5 of a kind
- Fixed some problems with scouter joker where hiker and to do list were activating while scouter calculated your expected hand.
- fixed reverse high priestess from levelling up hands that aren't visible
- fixed pessimist from causing a crash if there is no available joker to turn negative.
- pessimist now destroys itself when the blind is selected
- reverse Hermit now no longer causes a crash when it gets orbital
refactor:
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sprites no longer override the original sprite file
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most functions are no longer being overriden, only evaluate_play, can_play, view_deck, and Card:draw remain, mostly for coal and blank card; evaluate_play probably won't be removed soon, until steammodded supports injection, and even then changes to evaluate_play break scouter_joker.
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TL;DR: most mods should now be compatible with JellyMod. Some mods still may have compatibility conflicts.
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Full Changelog: 0.1.3...0.1.4