Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[pull] master from godotengine:master #125

Merged
merged 18 commits into from
Jan 30, 2025
Merged

Conversation

pull[bot]
Copy link

@pull pull bot commented Jan 30, 2025

See Commits and Changes for more details.


Created by pull[bot] (v2.0.0-alpha.1)

Can you help keep this open source service alive? 💖 Please sponsor : )

Chaosus and others added 18 commits January 19, 2025 17:19
Fixes both GLES3 and RendererRD implementations

Closes #102147
2D: Fix clip children and rendering artefacts
Fix: Mass property particle shader bug
Update `ucaps.h` to contain proper case matchings
[Windows] Remove unused code from `godot_windows.cpp`.
Mark pipeline compilation of ubershaders as high priority.
Fix default SDFGI variant not being compiled in time.
[RTL] Fix `ready` signal sent too early in single threaded RTL.
Fix incomplete FPS spinbox display in sprite frames editor
Fix Y-sorted root item having modulation applied twice
@pull pull bot added the ⤵️ pull label Jan 30, 2025
@pull pull bot merged commit ee4acfb into jcalifornia:master Jan 30, 2025
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

8 participants