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[pull] master from godotengine:master #73
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…per Second Scrolling is now performed in process instead of physics process. This makes scrolling much smoother if Physics Ticks per Second is lower than the rendered FPS.
Replace erroneous use of `/` with `%`.
…e and skipping unnecessary checks. Co-authored-by: YYF233333 <[email protected]>
Co-authored-by: dearthdev <[email protected]>
Fix 3D ruler theme overrides
Implement LightmapGI shadowmasks
Add an `Edit Now` option to project dialog to allow opting out of immediately opening a project after creation/import/install
OpenXR: Add support for binding modifiers
Clean up ResourceImporterTexture
Image: More cleanup and reduced code duplication
Fix Tree drag-and-drop scrolling having low FPS at low Physics Ticks per Second
…uate Fix `Variant` modulo operation
[Buildsystem] Tweak cache sizes for CI
Fix selecting and editing invisble items in SubViewports
…-new Add `popup_create_dialog()` for `EditorInterface` to create custom create dialog
Optimize `String.count` and `String.countn` by avoiding repeated reallocations.
Optimize `StringBuilder.as_string` by constructing the string in-place and skipping unnecessary checks.
Remove positional light mask from directional lights in Canvas Item shaders.
Fix 3D editor snap setting values not being displayed correctly
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