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[pull] master from godotengine:master #87
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Use `is_null` over `!is_valid` and vice versa.
Updated key modifier mask and documented API change Changed the old value Changed the old value inside the .expected file Resolved Conflicts Moved changes to the end
As of C# 12 we can now use collection expressions to reduce some boilerplate when initializing collections.
Improves NavigationObstacle2D debug visuals by aligning them closer to their aleady improved 3D counterpart.
…a half-destructed buffer. This can avoid problems if any of the destructed objects tries to access the data while it's being destructed.
This option is no longer used after the rework in GH-96922
…ickOpenDialog - Remove option to load files from drop down - Make _update_menu_items solely responsible for adding the right separators. Previously the overridable set_create_options would need to do this, but it could not know whether more properties were going to be added.
Co-authored-by: Thaddeus Crews <[email protected]> Co-authored-by: A Thousand Ships <[email protected]>
Co-authored-by: A Thousand Ships <[email protected]>
Co-authored-by: Thaddeus Crews <[email protected]>
Co-authored-by: A Thousand Ships <[email protected]>
Remove unused headers
Convert Vector to LocalVector in animation system
…_drivers [Core,Drivers] Improve use of `Ref.is_null/valid`
EditorResourcePicker: Replace options to load file with button for QuickOpenDialog
Android Code Cleanup: Rename constants to uppercase
Improve NavigationObstacle2D debug visuals and performance
[Android] Fix path to AAB in copyAndRenameBinary task
Android: Fix `Window` size changes ignored when node is not in tree
…as_experimental Mark `EditorInterface.popup_create_dialog()` as experimental
Fix crash when using one-click deploy
Make Goto line a Popup and column input
Fix button state of grid and highlight layer in tile map layer editor
Remove unused editor setting `editors/grid_map/editor_side`
[.NET] Use collection expressions in docs
Add warped panning to every ViewPanner instance
Fix incorrect `KEY_MODIFIER_MASK` value
Destruct `CowData` more graciously by avoiding accidentally exposing a half-destructed buffer.
Editor: Restore old `Ctrl+Click` behavior
…or_shorthand_of_and_plus_bitwise_and_by_altering_string_name_highlighting Improve `&&` and `&` syntax highlighting by altering `StringName` highlighting
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