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Weapons
Diego Martínez edited this page Jun 1, 2014
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2 revisions
The mod currently only provides a handful of weapons.
- Type: Type of weapon (pistol, rifle, etc)
- Ammo: Type and amount of bullets that fit in the magazine.
- Fire Rate: Bullets fired per second.
- Range: Distance bullets travel.
- Spread: How much the bullet trajectory can deviate from the aim. Higher values mean less accuracy.
- Action : Actions that can be performed by the weapon (see Controls).
-
Item Name: Item code for
/give
and related commands.
The .45 is your basic pistol with moderate fire rate. It uses .45 caliber rounds, and can hold up to 10 in the clip.
- Type: Pistol
-
Ammo:
(10)
- Fire Rate: 2.0
- Range: 20
- Spread: 20
- Action 1: Shoot
- Action 3: Reload
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Item Name:
firearms:m9
The 12 Gauge Shotgun is a slow weapon which uses buckshot rounds. Due to the high spread, the shotgun is useless at long range, but can cause massive damage at short range.
- Type: Shotgun
-
Ammo:
(8)
- Fire Rate: 0.83
- Range: 15
- Spread: 150
- Action 1: Shoot
- Action 3: Reload
-
Item Name:
firearms:m3
The Assault Rifle is a good weapon overall, with high fire rate, moderate damage, and long range.
- Type: Assault Rifle
-
Ammo:
(30)
- Fire Rate: 6.67
- Range: 35
- Spread: 35
- Action 1: Shoot
- Action 3: Reload
-
Item Name:
firearms:m4
The Sniper Rifle is good for picking up enemies from afar. The drawback is that the fire rate is terrible.
- Type: Sniper Rifle
-
Ammo:
(5)
- Fire Rate: 0.4
- Range: 50
- Spread: 5
- Action 1: Shoot
- Action 2: Toggle Scope
- Action 3: Reload
-
Item Name:
firearms:awp
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