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* Added "Break Concentration" option for the concentration effect. Prevented "Disable" option from appearing, since "Break Concentration" is the logical replacement for it.
Added CSS support for context menu grouping and dnd5e-icon elements.
Added concentration state to the Character and NPC sheet properties.
Fixed missing NPC effects context menu for effects that do not have a `parentId` property (legacy transfer effects, perhaps?).
* Added special EffectToggleControl component for dealing with active effect enable/disable. Because concentration is a special replacement of the Disable control, it represents a third state in that particular slot on the classic controls menu.
Added support for Dnd5eIcon in ItemControl, by way of an iconSrc string prop.
Extracted concentration effect detection to a FoundryAdapter function.
Added common context field for special saves / concentration.
Made proficiency and movement configs show/hide when the sheet is unlocked/locked.
Added SpecialSaves component and put it to the right of the ActorMovement component in NPC and Character sheet headers.
* Fixed middle-click error for character effects.
Fixed drag data error for character effects.
Fixed error when deleting a character effect.
* Renamed toggle control so that it specifies that it's made specifically for actors.
The character sheet now features a Concentration roll button while the character is concentrating:
Likewise, there is a context menu option to break concentration:
Note
Concentration Effect doesn't have an option to disable.
Currently, this is only featured on the Default 5e Character sheet. If possible, include it for any actor type that is capable of concentrating.
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