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tr2/data: fix dry shark room in Wreck
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This floods room 98 in Wreck of the Maria Doria.

Resolves LostArtefacts#1939.
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lahm86 committed Nov 28, 2024
1 parent 005cc22 commit 3905910
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6 changes: 5 additions & 1 deletion data/tr2/ship/cfg/TR2X_gameflow.json5
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{},

// 8. The Wreck of Maria Doria
{},
{
"injections": [
"data/injections/wreck_fd.bin",
],
},

// 9. Living Quarters
{},
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Binary file added data/tr2/ship/data/injections/wreck_fd.bin
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1 change: 1 addition & 0 deletions docs/tr2/CHANGELOG.md
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- fixed the detonator key and gong hammer not activating their target items when manually selected from the inventory (#1887)
- fixed wrongly positioned doors in Ice Palace and Floating Islands, which caused invisible walls (#1963)
- fixed picking up the Gong Hammer in Ice Palace sometimes not opening the nearby door (#1716)
- fixed room 98 in Wreck of the Maria Doria not having water (#1939)

## [0.6](https://github.com/LostArtefacts/TRX/compare/tr2-0.5...tr2-0.6) - 2024-11-06
- added a fly cheat key (#1642)
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1 change: 1 addition & 0 deletions docs/tr2/README.md
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Expand Up @@ -42,6 +42,7 @@ decompilation process. We recognize that there is much work to be done.
- fixed the detonator key and gong hammer not activating their target items when manually selected from the inventory
- fixed the following floor data issues:
- **Opera House**: fixed the trigger under item 203 to trigger it rather than item 204
- **Wreck of the Maria Doria**: fixed room 98 not having water
- **Tibetan Foothills**: added missing triggers for the drawbridge in room 96 (after the flipmap)
- **Catacombs of the Talion**: added missing triggers and ladder in room 116 (after the flipmap)
- **Ice Palace**: fixed door 143's position to resolve the invisible wall in front of it, and added an extra pickup trigger beside the Gong Hammer in room 29
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