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Fixes for the myriad of auto_hippyInstead = true issues. #265
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autoscend.ash auto_tower.ash
added a simple check to verify both assumptions by checking that get_property("sidequestArenaCompleted") == "fratboy" auto_island_war.ash |
TODO
rest of the list is at the bottom of pull request with extra |
3 of your 4 commits are merges. As @jeparo said in Discord, you need to learn how to rebase your fork from autoscend instead of merging all the time. |
In |
alright, ill get on it.
oh, thank you. I missed that and was looking at different parts and saying to myself "why doesn't it work, the code looks right!" |
commits 86a7d6c and 0779fbc tested immediately before committing them. |
note that hippies still don't even bother to grab the flyers. they will flyer if you manually grabbed them though. no point in really adding such code yet since the war is the last quest done, it will need to be reshuffled to be done much sooner to make that worthwhile. additionally, there is no code at all for doing the dooks. which is helpful for hippies. |
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Looks pretty good overall, few small changes.
I would also recommend adding a guard in LX_universeFrat()
when auto_hippyInstead = true so we don't unnecessarily summon the War Frat 151st Infantryman.
BTW good use of comments, especially on the setting of choiceAdventure's.
it prevented fighting the man for the hippies
@Malibu-Stacey applied all changes you suggested. thank you for looking over this code. |
TODO list for either this pull or its successor:
|
added rainman support for hippies. |
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👍
So, a bunch of commits disappeared into thin air due to rebase. will have to find and reapply them |
looking at the hippy commit. it actually tells us which commits went through. the last 4.
so. everything before rebase 2 was lost |
Description
Lots of issues with the island war when fighting for the hippies.
worse offenders are:
Fixes #167
probably fixes a few other open issues too
How Has This Been Tested?
all testing thus far was in mafia r19898, which predates the NC handling change by mafia.
main account = has tons of IOTMs and all skills permed.
side account = has very few permed skills and zero IOTMs
So far I have tested:
main account, softcore plumber on hippies side, I manually fought all the way until the arena and got the hippy band fliers before deciding to start writing this update.
It successfully flyered for the hippies and then fought until the man. Did not actually start combat with the man but that is a bug that predates my patch. I am not too sure how to fix it actually since that code is weird.
main account, hardcore pathless turtle tamer, fighting for frat, I ran a full ascension (2 day). Carefully monitoring this quest. No issues at all were noticed, showing I didn't break anything on the already working frat side for hardcore. (unless I maybe softcore or heavy rains, future things to test)
main account, hardcore pathless, seal clubber, fighting for hippies.
side accounts. casual pathless sauceror fighting for hippies... with almost no skills and 0 IOTMs.
main account, hardcore pathless, seal clubber, fighting for fratboys
Checklist: