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Fix sounds playing for objects not sent to the client #15734

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8 changes: 4 additions & 4 deletions src/network/clientpackethandler.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -846,13 +846,13 @@ void Client::handleCommand_PlaySound(NetworkPacket* pkt)
break;
case SoundLocation::Object: {
ClientActiveObject *cao = m_env.getActiveObject(object_id);
v3f vel(0.0f);
if (cao) {
pos = cao->getPosition() * (1.0f/BS);
vel = cao->getVelocity() * (1.0f/BS);
v3f vel = cao->getVelocity() * (1.0f/BS);
m_sound->playSoundAt(client_id, spec, pos, vel);
break;
}
m_sound->playSoundAt(client_id, spec, pos, vel);
break;
[[fallthrough]];
}
default:
// Unknown SoundLocation, instantly remove sound
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