Releases: mechaet/ModderationConfigs
Modderation: FYAD 1.1.5
Notes
Evernote Modderation: Permabanned 1.1.5 Notes and download links
EMC values have been added for most of Magical Crops (see Pull #34 ).
Thanks to permdaddy, unused Nether Ores should no longer spawn or be found by MFR Laser Drills (see Pull #35 ).
Added Mods
Updated Mods
All testing was done on ModderationPBLolmer. I have no local ModderationFYAD server for testing yet. To save time, this will likely be the update testing in the future as well. :)
Artifice updated from 1.1.5R-396 to 1.1.5R-399 by Shukaro just to fix issues that Modderation players found. :)
* 1.1.5R-399
* Hopefully last cauldron fix - Ross Swartz fixing Issue #119
* 1.1.5R-398
* Cauldron is weird - Ross Swartz fixing Issue #119
* 1.1.5R-397
* Fix cauldron-related crash - Ross Swartz Not yet fixing Issue #119
AutoMagy updated from 0.26 to 0.26.3.
* 0.26.3
*
* Tenacious chests now split contained stacks more reliably.
* Added special logic to the tenacious chest so sorting golems will deposit items when only one of that item is in the chest.
* 0.26.2
* Correct Essentia Locus's aspect overlay display having too few aspects per row in some cases.
* 0.26.1
* The scrivener's oculus can now be used to increase the range of the Unseen Scribe.
* Improved the aspect overlay displayed when looking at the Essentia Locus. It is now sorted alphabetically, with primals first. If there are many aspects, more are shown per row.
* Updated Inventarium entry in Thaumonomicon to be more specific about using additional bookshelves to increase maximum slots.
* Fixed a crash that could occur when other mods attempt to access the thirsty tank before default milk or mushroom soup fluids have been assigned.
* API: Added the IEssentiaDistillery interface to help mods integrate with the Alchemical Boiler.
BDLib updated from 1.9.0.94 to 1.9.1.97.
* 1.9.1.97
* bdew: Prevent fractional charge leftovers in capacitors (bdew/generators#43)
* bdew: Added tooltip handler system
BiblioCraft updated from 1.10.4 to 1.10.5.
* 1.10.5
*
* New Feature: Added a solid redstone / pulsed redstone toggle button to the clock. The button will say "solid" or "pulse" and in solid mode it will emit redstone for the entire period the redstone is turned on in the clock. Each dot represents half and hour minecraft time. Pulse mode will only pulse the redstone for about a real time second, like it has done in the past.
* Added tooltips to the framed block items that display the name of the texture on them
* Fixed the packet hack exploit. Exploits/hacks like that should now be impossible.
* Fixed a couple dupe bugs with the slotted book and possibly the atlas
* Added "diary" to the default list of words for books
* Fixed a rendering bug on the shelf where enchanted items would times color other items on the shelf
Blood Magic updated from 1.3.3-4 to 1.3.3-11.
* 1.3.3-11
* Finally (hopefully?) fixed the demon glitch. Dang those datawatchers!
* 1.3.3-10
* Fixed borked elementals and demons.
* Elementals now properly rotate! :D
* 1.3.3-7
* Fixed API calls so that they no longer reference the main mod.
* 1.3.3-6
* Fixed the Void sigil so that it now works.
* Fixed the tool paradigm silk touch on redstone ore - Blocks.lit_redstone_ore does not have an item...
* Fixed the LP bar rendering.
* 1.3.3-5
* Made the Ritual of Magnetism more efficient by caching ore blocks.
* Created the Ritual Dismantler to dismantle rituals automagically (if they are active).
* Added achievements. Yup!
* Removed FBOs from the mod, so that lower-end computers can use the mod more easily.
* SEVERAL performance enhancements were added to the mod. Unfortunately, I would have to make this changelog massive in order to mention them all.
Blood Utils updated from 1.4_B0 to 1.4_B1.
* 1.4_B1 (first update from this author for this mod in 9 months!)
* Insert repeated snarky comment about lack of ChangeLogs here.
* Probably this has fix(es) for Blood Magic 1.3.3-7+ API change, otherwise this mod will break. Seems to work during testing.
Botania updated from r1.7-201 to r1.7-208.
* R1.7 208
*
* Added the ability to transmute between all vanilla flowers with the alchemy catalyst.
* Added the vanilla Coarse Dirt to the botania creative tab, because ya know, it's craftable with botania and stuff.
* Changed the Blaze Lamp's burn time to be 10x that of a blaze rod rather than 9x. Also made that value half if Garden of Glass is enabled.
* Changed the Cocoon of Caprice's texture to be 64x32 rather than 48x32, that apparently was making it not display properly in some setups.
* Changed the endoflame cap to be that of a Block of Coal Coke. That should encompass all non ridiculous fuels.
* Fixed buried petals displayed an unlocalized name on waila or other name viewing things of the sort.
* Fixed the Cocoon of Caprice not saving its data properly. (Titanium237458)
* The Black Hole Talisman no longer uses up items in creative.
The Black Hole Talisman now tells you what block is in it in the item's name, it also shows how many are remaining when you place a block.
* The Ghast Tear to Ender Pearl recipe is now a 1:1 ratio conversion.
The Hopperhock now ignores damage on items that stack up to 1 and can be damaged, it'll also ignore the mana value on anything that can store mana.
* R1.7 207
*
* Fixed another crash when opening the Lexicon Index >_>
* R1.7 206
*
* Fixed a crash when opening the Lexicon Index.
* R1.7 205
*
* Addded a Brew of Absolution that clears all potion effects.
* Addded some tiny potato variants :3
* Added "update notification message" to the version checker config option's description for noobs who just CTRL-F.
* Added the ability to add Emeralds to the Cocoon of Caprice to influence the outcome towards something different.
* Added the ability to take notes in the lexica botania.
* Added the Manastorm Charge, a new fun explosive thing that also happens to have another use...
* Change the Cacophonium texture to not be horrible, thanks wiiv :D
* Changed the color of the Brew of Vanity's Emptiness to be different from the new Brew of Absolution.
* Disabled the number keys in the Floral Pouch to fix a dupe.
* Fixed a visual bug with the Petal Apothecary when a seed is thrown in the middle of two or more Petal Apothecaries that have a complete recipe. I swear, how do people find these things?
* Fixed ender brick slabs breaking in one hit.
* Fixed flowers being able to pull mana from and put mana into mana pools or spreaders that no longer exist.
* Fixed the Agricarnation Petite having the wrong range.
* Fixed there being a "botania.sign-1" slot in the Eye of the Flugel under some occasions.
* Fixed the tiny potato's jump animation being somewhat jaggy.
* If a tiny potato is named, the name will only show up when you're looking at it.
* If you lose your Lexica Botania in Garden of Glass you can now exchange a Sapling for it by right clicking with it on the Mana Flame.
* The Endoflame now caps how much each fuel is worth to the value of a Coal Block. It can still accept larger fuels, but they are capped to a Coal Block. Now, before you start raging and raising your pitchforks around at this, please think about what botania tries to do, and how much super condensed fuels like Aeternalis Fuel Blocks negate that. Ok, you chill now?
* The Influence lens can now move mana bursts. Have fun with this one :3
* Unclipped secret pretty dev things.
* [API] Added TinyPotatoRenderEvent, because Vexatos would not stop annoying me.
* [API] Changed how isValidBinding() checks for SubTileGenerating/SubTileFunctional.
* [API] SubTileGenerating and SubTileFunctional instances now check isValidBinding() before interacting with the bound collector or pool.
* [API] Increased version number to 58.
* r1.7-204
* Added an indicator to the generating and functional flower HUDs that shows if they're properly bound or not.
* Added the Cacophonium, a trolly item :3 (don't hate on the terrible icon, wiiv wasn't around :C)
* Added the Floral Obedience Stick, a way to mass bind flowers, since that's more relevant now.
* Doubled the Pebble drop rate in Garden of Glass. (TheWhiteWolves)
* Fixed a crash with the Force Relay.
* Fixed lens being consumed when attached to a prism in creative mode. (TheWhiteWolves)
* Fixed luminizers sometimes getting unbound on chunkload.
* Fixed torches not being able to be placed on top of botania walls. (TheWhiteWolves)
* Functional and Generating Flowers no longer rebind to the closest spreader/pool if the one they were bound to stops existing. Instead, they'll keep the binding in the position and wait for a new spreader/pool to appear there. Of course you can still rebind manaully. This is a workaround for the bug where flowers would lose or change their binding on chunk unload, which is hopefully fixed now :T
* [API] Added drawComplexManaHUD() and getBindDisplayForFlowerType() to the internal method handler.
* [API] Added functions to force bind SubTileGenerating and SubTileFunctional instances.
* [API] Made the range for SubTileGenerating and SubTileFunctional visible as a constant.
* [API] Rewote SubTileGenerating/SubTileFunctional binding logic, again.
* [API] Increased version number to 57.
* r1.7-203
* Added the ability to define the range of /botania-skyblock-spread with a second parameter.
* Added Walls to the following botania blocks: Livingrock, Livingwood, Dreamwood, Pris...
Modderation: Permabanned 1.1.5
Notes
Evernote Modderation: Permabanned 1.1.5 Notes and download links
EMC values have been added for most of Magical Crops, Mekanism, and Pam's HarvestCraft (see Pull #34 ).
Thanks to permdaddy, unused Nether Ores should no longer spawn or be found by MFR Laser Drills (see Pull #35 ).
Added Mods
Updated Mods
All testing was done on ModderationPBLolmer. I have no local ModderationFYAD server for testing yet. To save time, this will likely be the update testing in the future as well. :)
Artifice updated from 1.1.5R-396 to 1.1.5R-399 by Shukaro just to fix issues that Modderation players found. :)
* 1.1.5R-399
* Hopefully last cauldron fix - Ross Swartz fixing Issue #119
* 1.1.5R-398
* Cauldron is weird - Ross Swartz fixing Issue #119
* 1.1.5R-397
* Fix cauldron-related crash - Ross Swartz Not yet fixing Issue #119
AutoMagy updated from 0.26 to 0.26.3.
* 0.26.3
*
* Tenacious chests now split contained stacks more reliably.
* Added special logic to the tenacious chest so sorting golems will deposit items when only one of that item is in the chest.
* 0.26.2
* Correct Essentia Locus's aspect overlay display having too few aspects per row in some cases.
* 0.26.1
* The scrivener's oculus can now be used to increase the range of the Unseen Scribe.
* Improved the aspect overlay displayed when looking at the Essentia Locus. It is now sorted alphabetically, with primals first. If there are many aspects, more are shown per row.
* Updated Inventarium entry in Thaumonomicon to be more specific about using additional bookshelves to increase maximum slots.
* Fixed a crash that could occur when other mods attempt to access the thirsty tank before default milk or mushroom soup fluids have been assigned.
* API: Added the IEssentiaDistillery interface to help mods integrate with the Alchemical Boiler.
BDLib updated from 1.9.0.94 to 1.9.1.97.
* 1.9.1.97
* bdew: Prevent fractional charge leftovers in capacitors (bdew/generators#43)
* bdew: Added tooltip handler system
BiblioCraft updated from 1.10.4 to 1.10.5.
* 1.10.5
*
* New Feature: Added a solid redstone / pulsed redstone toggle button to the clock. The button will say "solid" or "pulse" and in solid mode it will emit redstone for the entire period the redstone is turned on in the clock. Each dot represents half and hour minecraft time. Pulse mode will only pulse the redstone for about a real time second, like it has done in the past.
* Added tooltips to the framed block items that display the name of the texture on them
* Fixed the packet hack exploit. Exploits/hacks like that should now be impossible.
* Fixed a couple dupe bugs with the slotted book and possibly the atlas
* Added "diary" to the default list of words for books
* Fixed a rendering bug on the shelf where enchanted items would times color other items on the shelf
Blood Magic updated from 1.3.3-4 to 1.3.3-11.
* 1.3.3-11
* Finally (hopefully?) fixed the demon glitch. Dang those datawatchers!
* 1.3.3-10
* Fixed borked elementals and demons.
* Elementals now properly rotate! :D
* 1.3.3-7
* Fixed API calls so that they no longer reference the main mod.
* 1.3.3-6
* Fixed the Void sigil so that it now works.
* Fixed the tool paradigm silk touch on redstone ore - Blocks.lit_redstone_ore does not have an item...
* Fixed the LP bar rendering.
* 1.3.3-5
* Made the Ritual of Magnetism more efficient by caching ore blocks.
* Created the Ritual Dismantler to dismantle rituals automagically (if they are active).
* Added achievements. Yup!
* Removed FBOs from the mod, so that lower-end computers can use the mod more easily.
* SEVERAL performance enhancements were added to the mod. Unfortunately, I would have to make this changelog massive in order to mention them all.
Blood Utils updated from 1.4_B0 to 1.4_B1.
* 1.4_B1 (first update from this author for this mod in 9 months!)
* Insert repeated snarky comment about lack of ChangeLogs here.
* Probably this has fix(es) for Blood Magic 1.3.3-7+ API change, otherwise this mod will break. Seems to work during testing.
Botania updated from r1.7-201 to r1.7-208.
* R1.7 208
*
* Added the ability to transmute between all vanilla flowers with the alchemy catalyst.
* Added the vanilla Coarse Dirt to the botania creative tab, because ya know, it's craftable with botania and stuff.
* Changed the Blaze Lamp's burn time to be 10x that of a blaze rod rather than 9x. Also made that value half if Garden of Glass is enabled.
* Changed the Cocoon of Caprice's texture to be 64x32 rather than 48x32, that apparently was making it not display properly in some setups.
* Changed the endoflame cap to be that of a Block of Coal Coke. That should encompass all non ridiculous fuels.
* Fixed buried petals displayed an unlocalized name on waila or other name viewing things of the sort.
* Fixed the Cocoon of Caprice not saving its data properly. (Titanium237458)
* The Black Hole Talisman no longer uses up items in creative.
The Black Hole Talisman now tells you what block is in it in the item's name, it also shows how many are remaining when you place a block.
* The Ghast Tear to Ender Pearl recipe is now a 1:1 ratio conversion.
The Hopperhock now ignores damage on items that stack up to 1 and can be damaged, it'll also ignore the mana value on anything that can store mana.
* R1.7 207
*
* Fixed another crash when opening the Lexicon Index >_>
* R1.7 206
*
* Fixed a crash when opening the Lexicon Index.
* R1.7 205
*
* Addded a Brew of Absolution that clears all potion effects.
* Addded some tiny potato variants :3
* Added "update notification message" to the version checker config option's description for noobs who just CTRL-F.
* Added the ability to add Emeralds to the Cocoon of Caprice to influence the outcome towards something different.
* Added the ability to take notes in the lexica botania.
* Added the Manastorm Charge, a new fun explosive thing that also happens to have another use...
* Change the Cacophonium texture to not be horrible, thanks wiiv :D
* Changed the color of the Brew of Vanity's Emptiness to be different from the new Brew of Absolution.
* Disabled the number keys in the Floral Pouch to fix a dupe.
* Fixed a visual bug with the Petal Apothecary when a seed is thrown in the middle of two or more Petal Apothecaries that have a complete recipe. I swear, how do people find these things?
* Fixed ender brick slabs breaking in one hit.
* Fixed flowers being able to pull mana from and put mana into mana pools or spreaders that no longer exist.
* Fixed the Agricarnation Petite having the wrong range.
* Fixed there being a "botania.sign-1" slot in the Eye of the Flugel under some occasions.
* Fixed the tiny potato's jump animation being somewhat jaggy.
* If a tiny potato is named, the name will only show up when you're looking at it.
* If you lose your Lexica Botania in Garden of Glass you can now exchange a Sapling for it by right clicking with it on the Mana Flame.
* The Endoflame now caps how much each fuel is worth to the value of a Coal Block. It can still accept larger fuels, but they are capped to a Coal Block. Now, before you start raging and raising your pitchforks around at this, please think about what botania tries to do, and how much super condensed fuels like Aeternalis Fuel Blocks negate that. Ok, you chill now?
* The Influence lens can now move mana bursts. Have fun with this one :3
* Unclipped secret pretty dev things.
* [API] Added TinyPotatoRenderEvent, because Vexatos would not stop annoying me.
* [API] Changed how isValidBinding() checks for SubTileGenerating/SubTileFunctional.
* [API] SubTileGenerating and SubTileFunctional instances now check isValidBinding() before interacting with the bound collector or pool.
* [API] Increased version number to 58.
* r1.7-204
* Added an indicator to the generating and functional flower HUDs that shows if they're properly bound or not.
* Added the Cacophonium, a trolly item :3 (don't hate on the terrible icon, wiiv wasn't around :C)
* Added the Floral Obedience Stick, a way to mass bind flowers, since that's more relevant now.
* Doubled the Pebble drop rate in Garden of Glass. (TheWhiteWolves)
* Fixed a crash with the Force Relay.
* Fixed lens being consumed when attached to a prism in creative mode. (TheWhiteWolves)
* Fixed luminizers sometimes getting unbound on chunkload.
* Fixed torches not being able to be placed on top of botania walls. (TheWhiteWolves)
* Functional and Generating Flowers no longer rebind to the closest spreader/pool if the one they were bound to stops existing. Instead, they'll keep the binding in the position and wait for a new spreader/pool to appear there. Of course you can still rebind manaully. This is a workaround for the bug where flowers would lose or change their binding on chunk unload, which is hopefully fixed now :T
* [API] Added drawComplexManaHUD() and getBindDisplayForFlowerType() to the internal method handler.
* [API] Added functions to force bind SubTileGenerating and SubTileFunctional instances.
* [API] Made the range for SubTileGenerating and SubTileFunctional visible as a constant.
* [API] Rewote SubTileGenerating/SubTileFunctional binding logic, again.
* [API] Increased version number to 57.
* r1.7-203
* Added the ability to define the range of /botania-skyblock-spread with a second parameter.
* Added Walls to the following botania blocks: Livin...
Modderation: Permabanned 1.1.4c
Several mods (Forestry, Project E, Thaumic Energistics) highly recommend a server backup. :) Some (such as Forestry) note that a downgrade of the world is not possible.
Applied Energistics 2 updated from rv2-stable-5 to rv2-stable-10.
rv2-stable-10
Fixes #1611: Resolves some chunkloading behaviours not correctly updating the network - yueh
rv2-stable-9
Fixes #1510: No longer deactivates a network with a multiple of 256 used channels - yueh
rv2-stable-8
Updates BC to 7.0.9 Fixes disabling of BC integration - thatsIch
rv2-stable-7
Fixes #1559: Level Emitter with P:R alloy wire does not crash anymore - thatsIch
Fixes #1588: Charged Certus Quartz Ore has its own oredictionary entry - thatsIch
rv2-stable-6
Fixes CraftGuide Integration lag - Uristqwerty
Added Grinder recipes to CraftGuide - Uristqwerty
Added Inscriber recipes to CraftGuide - Uristqwerty
Automagy updated from 0.24.2 to 0.26.
0.26
Added melding mirror and conflux disc.
Added tenacious chest.
Inventarium requisition: Golems fetching items now better handle the requested count being increased. Provided they haven't grabbed any items yet, the number they will try for can increase if the number requested has increased.
Runic whitelists/blacklists now support stack sizes up to 999.
Added a config option to disable Advanced Node Jarring research and the associated construct.
Fixed inability to activate a Nethermind with Dimensional Lure due to the presence of certain blocks classified as "air" (e.g. glimmers of light from arcane lamps).
Fixed a rendering glitch involving some blocks with overlays interacting poorly with certain other blocks (e.g. leaves).
Forestry: Thirsty tanks using the Glyph of the Bovine can now create milk from the Forestry mod if it is installed. Can be disabled in the Automagy config.
Forestry: Automagy will now assign Aspects to Forestry milk. Can be disabled in the Automagy config.
0.25
Added soul stone, jar of enchanter's concentrate, and phial of enchanter's concentrate.
Added Advanced Node Jarring research and an accompanying mystical construct, allowing nodes to be jarred without damage.
The items an Amnesiac's Stone can drain experience from are now configurable.
Experience orbs generated by the Amnesiac's Stone now have a cap in size. The total XP value will be the same but more orbs will be generated when draining many levels at once. This partially mitigates "lost" XP due to the brain in a jar's behavior where it will consume an orb even if the amount of XP gained would put it over its cap (wasting the additional XP).
Added phial of enchanter's concentrate to loot tables. (Configurable.)
Hungry hand mirror now properly requires the Magical Hand Mirror research.
Adjusted Entropic Refining recipe.
The Inventarium GUI's search text field now automatically receives focus when the GUI appears.
Fixed empty thirsty tanks sometimes removing the wrong source block when different types of fluid blocks are adjacent to each other.
Fixed Inventarium GUI showing no items after another GUI was temporarily shown while it was open (e.g. NEI recipe GUI).
Fixed inability to place blocks like torches or redstone on Siren's Lure and Dimensional Lure.
Fixed a potential issue with Unseen Scribes on a server ignoring the wrong blocks. (Related to the Inventarium container blacklist config option.)
Tinkers' Construct: Using the default Automagy config, the Amnesiac's Stone will now turn concentrated essence berries into experience orbs. (As with bottles o' enchanting, the value is slightly above average.)
Waila: Brains in jars now show how many levels and how much experience they contain. This can be disabled with the Automagy config.
BDLib updated from 1.8.1.87 to 1.9.0.94.
1.9.0.94
Fixed multiple issues causing client chunk update spam with multiblocks
1.8.2.92
bdew: Build against forge 10.13.4.1448, updated to gradle 2.4
Botania updated from 1.6-192 to 1.7-201.
R1.7 201
Added an end portal recipe to Garden of Glass.
Fixed a crash when leaving the nether in a Garden of Glass world.
R1.7 200
In Garden of Glass using a Bowl in water will create a Bowl of Water that can be used to fill the Petal Apothecary. I can't believe I forgot that >_>
Happy 200th build... yay...
R1.7 199
Added the Garden of Glass. A new skyblock world type with recipe tweaks and some new blocks. This requires a separate jar file to be installed. Check the page for more info.
Added a recipe to create snow blocks using water and the Pure Daisy.
Added Alchemy Recipes to switch between all types of tall grass.
Added the 1.9 Ender Bricks to the Decorative Ender Blocks section. Textures may not be 100% percise as they were reproduced from the low quality screenshots available.
Added the Cocoon of Caprice, a new block that can spawn baby animals.
Changed the End Stone Bricks' textures to be similar to the ones announced for 1.9.
Fixed a crash with the Pure Daisy's NEI lookup when a recipe with a Block input is registered.
Made the Pure Daisy more performant.
Platform blocks now accept any solid block. This includes chisel's but they won't have connected textures.
[API] Rewrote some code in RecipePureDaisy to be more performant. The matches() signature changed, mod authors must adapt if overriding.
[API] Increased version number to 56.
R1.6 198
Fixed a crash related to the Elven Portal that someone managed to get and I'm still astounded as to how they managed to do so.
Fixed the Gaia Guardian breaking blocks on the client side.
R1.6 197
Fixed a crash when clicking the Info button in the gui for a challenge.
R1.6 196
I wanted to get this version out today because Terraria 1.3 is coming out and I want to play that. Since the new FTB pack with botania is coming out I wanted to sneak in this feature before I allowed for Terraria to eat up all of my time.
Added a challenge system, a new section in the lexicon with suggestions for challenges you can try to test your expertise of redstone and botania mechanics. These should be done using vanilla and botania only, of course.
Added the ability to duplicate Leaves using the Conjuration Catalyst.
Removed a debug print I left behind in the Rod of the Skies' code.
Some of the more important entries in the Misc section are now prioritized.
The Entropinnyum will no longer make mana if the TNT falls in water.
[API] Added multiblockPage() to the internal method handler because I forgot last time D:
[API] Increased version number to 55.
R1.6 195
Added a config to change the height of the mana bar for people who use Dual Hotbars or other mods that change the HUD.
Added a Multiblock Preview system, that lets you view botania multiblocks in the world as a guideline for building.
Added the Spark Tinkerer, a new block that can change the augments in Sparks.
Fixed the Narslimmus being able to absorb slimes that have been absorbed by other Narslimmus already.
Fixed the Rod of the Skies being abusable for infinite flight.
Fixed the Soujouner's Sash jump feature not requiring mana. (TheWhiteWolves)
Replaced every multiblock instruction picture in the lexicon with a 3D render of the multiblock.
The Gaia Guardian now breaks whatever block its on, it if happens to be inside any. Sorry Bear Trap users.
When next to a Corporea Index, using TAB will autocomplete the name of the item being written in chat. (SoundLogic)
[API] Added corporea autocompletion functions to CorporeaHelper and ICorporeaAutoCompleteController. (SoundLogic)
[API] Added getWorldElapsedTicks() and isBotaniaFlower() to the internal method handler.
[API] Added Multiblock framework.
[API] Increased version number to 54.
R1.6 194
Added some new cache handling methods for generating/functional flowers. Trying to fix the good old chunkloading bugs where the flowers change their bindings on chunk unload >_>
Bookmarks now presist through sessions. (this is saved in BotaniaVars.dat in your minecraft directory root)
Capped the amount of damage the Gaia Guardian can take from a single hit to 12 so you can't just curbstomp it with OP weapons. Sorry!
Crossmod lexicon entries now have a little display to tell you about them.
Excaliber's beams no longer home on boss mobs.
Fixed BoP Malachite getting generated by the Orechid Ignem.
Fixed the Force Lens being able to move Bedrock.
Ores from Nether Ores will no longer be generated by the Orechid Ignem if the overworld equivalent is not in the pack.
The first time you load up the game, you'll be taken to the "Welcome to Botania" entry.
The Spectrolus now produces double the amount of mana as before.
[API] Changed the linking methods of SubTileGenerating/Functional a bit.
[API] Removed oreMalachite from the Orechid's nether table.
[API] Write SubTileGenerating/Functional's cache to NBT if it exists rather than defaulting to (0, -1, 0).
[API] Increased version number to 53.
R1.6 193
Added evil dev stuff. And more goldfish.
Added Nuggets for Manasteel, Terrasteel and Elementium.
Added the Drum of the Canopy. (TheWhiteWolves)
Changed some lexicon text about the decay mechanic a bit to be more obvious how it works.
Changed the procedure for flower binding a little. This may fix flowers sometimes being unable to bind to spreaders after a chunk unload or world reload.
Changed the way Mana Spreaders and the bursts they fire communicate. This may fix spreaders sometimes being unable to fire after a chunk unload or world reload.
Fixed the Ring of Loki not working properly. (TheWhiteWolves)
Hardcore Passive Generation is now enabled by default at 2 days (24000 ticks). This is the config that makes passive flowers decay after some time. Old configs won't be affected, but you should change yours to reflect this, especially if you're a modpack author (please D:).
Made the Elven Portal's components' recipes to be easier to make.
Mad...
Modderation: Permabanned 1.1.3
Mods Removed
MobiusCore
Opis
Added Mods
Thaumic Horizons
Updated Mods
Applied Energistics 2 updated from rv2-stable-3 to rv2-stable-5.
rv2-stable-5
Should fix #1036: No longer invalidate the cache of inventories, when not required - yueh
rv2-stable-4
Fixes #1536: Checking for all required BC classes - thatsIch
rv2-stable-3
Fixes #1465: Disassembling a Crafting Storage will yield the correct material - yueh
Removes default RF tooltip on AE blocks - TheJulianJES
Fixes #1442: Parts display their name in WAILA - TheJulianJES
Fixes #1389: Hold backspace to clear search in terminals - yueh
Fixes #1384: No infinite power with RotarCraft v6 anymore - jeremiahwinsley
AsieLib updated from 0.4.1 to 0.4.2.
0.4.2
ADDED: Blueprint support for the BuildCraft Builder.
Automagy updated from 0.24 to 0.24.2.
0.24.2
"Workbench Upgrades" research (golem's workbench) now requires all six primal golem upgrades (Air, Earth, etc.) rather than requiring "Advanced Golems" research.
Adjusted recipes for runic whitelists/blacklists and Workbench Upgrade: Fire.
Adjusted aspects required for "Slivers for Travel" and "Slivers for Warding" researches.
NEI + ThaumcraftNEIPlugin integration: NEI's "?" button can now be used to populate arcane recipes into the crafting focus's GUI. (Only works to move items. No overlay.)
Fixed crash that sometimes occurred when NEI was used to populate the crafting focus's GUI when items were already in some of its slots.
Fixed crash when tally box (no lens) is pointed at certain invalid targets.
0.24.1
Creatures will no longer ignore the Siren's Lure effect due to having an attack target unless they have actually been engaged in combat recently.
Clarified Siren's Lure entry in the Thaumonomicon.
Storage Drawers integration: Fixed an issue where the Inventarium ignored compacting drawers.
If the mod Storage Drawers is installed, then STORAGE DRAWERS VERSION 1.5.3 OR HIGHER IS REQUIRED.
Blood Magic updated from 1.3.3-2 to 1.3.3-4.
Now optionally requires Guide API (download listed below) if we want the in-game books to work.
1.3.3-4
Added an "Author" to the books
Had to yell at TehNut a tad :D
1.3.3-3
Updated Guide-API so that the books are less funky. Please update Guide-API to at least version 19+. This was done to fix some backwards-compatibility issues with the books.
Botania updated from r1.6-191 to r1.6-192.
r1.6-192
Added the Spectral Rail. A new rail that makes carts fly. Woooosh~
Changed the Spectranthemum to have a limited range and not be chainable. Use minecarts for long range yo.
Fixed a memory leak with the Hovering Hourglass' render.
Fixed Corporea requests not updating inventories.
Fixed lenses being consumed when adding them to spreaders in creative.
Fixed the Black Hole Talisman being able to place blocks inside the player.
Fixed the Terra Shatterer's mana display overlapping tooltips when they would go off screen.
Fixed the yellow quartz Flugel Tiara having pink particles.
Made the Clayconia's texture more visible.
Made the mana network, spreaders, pools and flowers more aware of
TileEntity invalidation. This may or may not fix the chunkloading issues.
[API] Added a bunch of isInvalid() checks to SubTileGenerating and SubTileFunctional.
[API] Corporea properly calls markDirty().
[API] Increased version number to 51.
Extra Utilities updated from 1.2.5 to 1.2.6.
Updated FMP support to FMP version 1.2.0 (not backwards compatible)
1.2.6
Added TCon integration (requires TCon version 1.8.5)
The mechanics for TCon integration are NOT finalized and are liable to change in future versions.
Added Bedrockium material
Created using a TCon smeltery from bedrockium ingots/blocks
Each bedrockium part adds -10% speed to the tool while being held
Added 'Unstable induced' material
Created using a TCon smeltery from unstable ingots/nuggets/blocks
*Melting an unstable material gives HALF the fluid of what regular equivalent would
Once casted into a part (using a casting table), you have 10 seconds before the part 'denatures'
If a part denatures, it cannot be used to create a tool and can only be recycled in the smeltery (for half its worth)
Denatured parts don't explode (not for lack of me trying)
A tool is made out of 100% unstable ingot parts, will have reinforced level 10, i.e. unbreakable.
Added Magical wood material
Made in the part builder using 'Magical wood'
It has the same base stats of wood
Each part gives +1 modifier to the tool
A tool made out of 100% magical wood, will have +8 modifiers
Updated FMP support to FMP version 1.2.0 (not backwards compatible)
Enderlillies can be planted on water
Added Mobius ingots to creative tab
Added custom RNG code that is faster than default java RNG
Fix non-existant textures being registered
Forestry updated from 3.5.6.15 to 3.5.7.16.
3.5.7.16
Fix compatibility for the upcoming BuildCraft 7 stable release.
The Apiarist's Pipe for BC7 has moved to BuildCraftCompat 7 Stable (it will come out one day after this release).
If Forge warns you that the Apiarist's Pipe is missing, be sure to update to BuildCraftCompat 7 Stable before continuing or your pipes and their settings will disappear.
Gendustry updated from 1.4.11.89 to 1.4.12.92.
1.4.12.92
Fixed issue with JadedTweaks breaking Genetic Template + Samples recipe
1.4.12.90 (alpha)
bdew: Attempt to work around issue with jctweaks
Guide API version 1.0.1-20.
New mod optionally used by Blood Magic to enable in-game books. "Sanguine Scientiem" is an empty book when I try it, but I haven't dabbled in Blood Magic at all on my server for testing. If you can get a useful book you may want to add this mod, otherwise it doesn't seem to help.
JourneyMap updated from better beta 5.1.0b4 to 5.1.0rc3.
Versions 5.1.0 RC1 and RC2 were not made public.
5.1.0rc3
Change: Options Manager Category sections look and act more like a typical accordian panel (top-aligned, arrow icons on the left, etc.)
Change: The Map Type (Day/Night/Caves) is now shown briefly on the Minimap when you toggle
Change: You can now press CTRL + to switch between the setting values of Options/Advanced/Tile Render Type. Works with either Minimap or Fullscreen.
Change: You can now press CTRL - to switch between the setting values of Options/Cartograpy/High Map Quality. Works with either Minimap or Fullscreen.
Change: High Display Quality now on by default.
Bugfix: Reset button in Grid Editor now resets a grid spec to the default, rather than to the last saved.
Bugfix: Options/Cartography/Render stats covered the Reset button in some cases
Bugfix: Resource pack names weren't sorted when checking color palette currency. This led to a new color palette being generated any time the resource packs loaded in a different order.
Bugfix: Actions/Automap was broken
Bugfix: Uncovered Carpenter's Blocks (usually Barriers) sometimes rendered as black.
Bugfix: Fixed error messages for failed waypoint imports from Rei's or Voxel
Bugfix: Options/Cartography/High Map Quality wasn't actually turning on when the option was enabled
Added translation: German
Partial translation: Russian
Pam's Harvestcraft updated from 1.7.10h to 1.7.10i.
1.7.10i
Added: Churn Block; uses Salt as fuel to turn Fresh Milk into Butter; Known Bug: Does not have second slot working
Added: Quern Block; uses Stone Pressure Plates to grind items normally made with Mortar and Pestle
Added: Animal Trap; uses grain bait, veggie bait, or fruit bait to trap and gather animal items (including new meats like turkey!)
Added: Fish Trap; uses fish bait to trap and farm fish and water garden foods
NOTE: Animal Traps need to be surrounded at the same Y level with at least five dirt or grass covered dirt blocks
NOTE: Fish Traps need to be surrounded at the same Y level with at least five still water blocks
Added: Wheat Seeds, Pumpkin Seeds, and Melon Seeds to Market Block under Seeds (there is a Wheat for Wheat trade, I know)
Added: Oak Saplings, Birch Saplings, and Dark Oak Saplings to Market Block under Temperate Saplings (there is a Oak for Oak trade, I know)
Added: Jungle Saplings and Acacia Saplings to Market Block under Tropical Saplings (there is a Jungle for Jungle trade, I know)
Added: Spruce Saplings to Market Block under Coniferous Saplings (there is a Spruce for Spruce trade, I know)
Change: Chili Chocolate recipe now requires Mixing Bowl instead of Mortar and Pestle
Change: Manjuu recipe now requires Mixing Bowl instead of Mortar and Pestle
Fix: Listed Raw Salmon, Pufferfish, Clownfish, and Cooked Salmon under the correct Ore Dictionary terms
Added: Pumpkin, Potato, Carrot listed as "cropBlah" in Ore Dictionary
Added: Torches and Candles listed as "blockTorch" in Ore Dictionary
Added: Recipe to make Lit Pumpkins with "cropPumpkin" and "blockTorch"
Fix: Candle textures are now correctly centered (thanks jecowa)
Change: Removed config option to change amount of Fresh Water gained from recipe
Config Option: You can now disable using crop items to plant with enablecropitemsasseeds under "miscellaneous recipes" Default: True
Change: Crops should now use IPlantable correctly
Change: Mocha Ice Cream now uses "toolMixingbowl" like other ice cream recipes (thanks Geethebluesky)
Fix: Various recipes now use "toolMixingbowl" instead of toolMixingbow (thanks Geethebluesky)
Fix: Shepard's Pie now renamed Shepherd's Pie and recipe fixed to use right Ore Dictionary (thanks MisfitAngel)
Added: Raw T...
Modderation: Permabanned 1.1.2c
New Mods:
Better Rain
FastCraft (Latest build only; Recommended is without FastCraft)
MineFactoryReloaded-CompatMagicalCrops
Morpheus
Applied Energistics 2 updated from rv2-beta-13 to rv2-stable-3.
rv2-stable-3
Fixes #1465: Disassembling a Crafting Storage will yield the correct material - yueh
Removes default RF tooltip on AE blocks - TheJulianJES
Fixes #1442: Parts display their name in WAILA - TheJulianJES
Fixes #1389: Hold backspace to clear search in terminals - yueh
Fixes #1384: No infinite power with RotarCraft v6 anymore - jeremiahwinsley
rv2-stable-2
Fixes #1442: Don't add the player inventory twice - TheJulianJES
Fixes #1411: Adds recipes for stairs - thatsIch
Fixes #XXXX: Plumb potential memory leak - TheJulianJES
Update pt_BR.lang - LorenzoDCC
Update de_DE.lang - TheJulianJES
rv2-stable-1
Closes #1287: Set release channel to stable - thatsIch
Link to release notes http://ae-mod.info/docs/rv2/release-notes/
rv2-beta-33
Fixes #1368: Vibration Chamber notifies neighbors on inventory and state change - thatsIch
rv2-beta-32
Fixes #1336: Fixes part interface inventory model - yueh
Fixes #1331: Happened on deactivating features for intermediate crafting components - thatsIch
Fixes #1360: Added missing check to detect missing cell workbenches - yueh
rv2-beta-31
Fixes #1333: Removes warning about RecipeSorter and fixes disassembling crafting recipes - thatsIch
Fixes #1339: Was not able to retrieve the name of an unregistered part - thatsIch
Fixes #1348: Removed MJ as icon - yueh
Update fr_FR.lang Minor correction and group organisation - Yves
Update fr_FR.lang Minor correction and group organisation - Mazdallier
rv2-beta-30
Fixes #1327: Prevents crash when configuring a GUI - thatsIch
Update it_IT.lang - TheVikingWarrior
rv2-beta-29
Fixes #329: Crafting can use items in Storage Bus + Interface Combo - yueh
Fixes #456: Fixed interface putting crafting items into itself - yueh
Fixes #1186: Storage Cells drop upgrades upon disassembling - thatsIch
Fixes #1256: Display stack size dependent on width - thatsIch
Fixes #1264: Does not crash on missing RF API - thatsIch
Fixes #1271: Added missing pack.mcmeta - thatsIch
Fixes #1277: Removed config option for MJ-P2P Tunnel - thatsIch
Fixes #1310: Items stay on NEI Recipe shift-clicking - yueh
Closes #1270: Improves NEI grinder overlay localization - thatsIch
Improved exception output - thatsIch
Update it_IT.lang - theelixzammuto
Update ru_RU.lang - Anton & Adaptivity
rv2-beta-28
Fixes #1202: Items need stacks bigger than 10000x before being converted - thatsIch
Update zh_CN.lang - bakaxyf
rv2-beta-27
Fixes #1230: Maintain Order of AE2 items and blocks - yueh
Fixes #1222: Crash upon using a Wireless Access Terminal - yueh
Deobfuscated version for Developers contains no dupes anymore - thatsIch
Update zh_CN.lang - bakaxyf
Update ru_RU.lang - Anton
rv2-beta-26
Fixes #889: Prevents duping with portable cells and slot switching crashes on laggy servers - yueh
Closes #1219: Further improved localization options - thatsIch
Closes #1054: Adds an Inscriber API for Developers (might be incompatible with MineTweaker) - thatsIch
Closes #1207: Improved localization options - thatsIch
rv2-beta-25
Fixes #1068: Stops fixtures and similar blocks modifying the state of click on block. - yueh
Fixes NPE on random button smashing. - thatsIch
rv2-beta-24
Fixes #1059 FMP Blocks don't disturb the ME Interface identifier - thatsIch
Fixes #1191 Does not transform Sky Stone Blocks into Sky Stone anymore - yueh
Fixes interaction bug between Sky Stone Chest and Inventory Tweaks upon sort via space + click - thatsIch
Fixes #1197 Vibration Chamber does produce AE, not ae - thatsIch
rv2-beta-23 Causes crash, not updating to this version.
Fixes #1143 Fixed a NPE for using a feature too early - yueh
Fixes #1174 Charged Quartz Ore drops Charged Crystals again - yueh
Fixes #1118 Does not crash with invalid ItemStacks anymore - thatsIch
rv2-beta-22 - Causes crash, not updating to this version.
Fixes #1125 Prevent matrix frames to break from explosions. - yueh
Fixes NEI recipe handler crash. - yueh
Developer: Now API jars contains classes and source files. - thatsIch
Developer: Better debug information on AEApi access. - thatsIch
rv2-beta-18
Fixes #1099 Client crash on load up due to FML quirks - thatsIch
rv2-beta-17
Fixes #1061 Most recipes are properly registered with new Mekanism. - thatsIch
Potential slight performance increase - thatsIch
rv2-beta-16
Fixes #1077 Hotfix: Opening a terminal will not crash as fast anymore in systems with many items.
Fixes #822 Automation of IO Port works as intended again.
Update zh_CN.lang - bakaxyf
rv2-beta-15
Fixes #1076 Crash on shift clicking a recipe from NEI. - thatsIch
Added information for diagnostics. - downslope7
Fixed typos in en_US.lang. - KamranMackey
rv2-beta-14
Fixes #976 Now uses GitHub to retrieve most current version - thatsIch
Update it_IT.lang - TheVikingWarrior
Artifice updated from 1.1.4-331 to 1.1.5R-396.
1.1.5R-396
Add steel ore dictionary registration config - Ross Swartz
1.1.5R-395
What changes?
1.1.5R-394
stop caring about the anvil at all
1.1.5R-393
swap to AnvilRepairEvent
1.1.5R-392
add AE2 compat - Ross Swartz
add AE2 compat - Ross Swartz
register things to the MFR laser - Ross Swartz
reimplement MFR support via IMC - Ross Swartz
drop thaumcraft compat as it's a pain - Ross Swartz
update FMP compate - Ross Swartz
remove superfluous chisel compat and check for unconventional ore dictionary entries - Ross Swartz
fix anvil crash - Ross Swartz
update carpenter's blocks compat - Ross Swartz
update BC compat - Ross Swartz
Re-add icon that got lost somewhere - Ross Swartz
1.1.5R-390
Add heating coils, uranium recipes
1.1.5R-389
update stirling battery
1.1.5R-388
add nuclear stirling battery
1.1.5R-387
uranium gen
add uranium
1.1.5R-386
remove leftovers
1.1.5R-384
Re-add craftkit icon - Ross Swartz
add crafting kit - Ross Swartz
1.1.5R-378
clean up some older code
1.1.5R-377
Fix sledge behavior on recipes which output > 1 item
1.1.5R-376
Probably the final build change
1.1.5R-375
build stuff
1.1.5R-374
some icons that got lost somewhere
forge -> 10.13.2.1291
1.1.5R-373
curl out to mods.io as well
1.1.5R-372
more building
1.1.4-* No real changelog, gleaned from http://76.72.175.100:8080/job/Artifice/changes
Don't need to sneak
isSideSolid
Added sneak-clicking attuned redstone
Updated logic block sneak-click behavior
Add logical redstone
Add attuned redstone, fix some out-of-bounds crashes
Clamp EIDs to 0-255
Refactoring
Add configuration option for enchantment ID range start
Fixed recursive loop in a rare edge case
Add charred logs
Make resistance calculation more robust
Add resistance books to creative tab
Add calc command
Add resistance armor enchant
Make sledges work nicely
Automatically find enchantment IDs
Refactoring
Minor checks
AsieLib updated from 0.3.10 to 0.4.1.
0.4.1
FIXED: Links in Chat not working when Chat Tweaks are enabled.
0.4.0
ADDED: Config option to make the /realname command require Op rights on a server
ADDED: Support for OpenComputers, AppliedEnergistics and Mekanism wrenches
ADDED: Config option to log chat to the server console. Enabled by default.
CHANGED: Changed how tools from other mods are handled. This might break addons not updated to this version!
FIXED: server chat not being logged to console at all. Now works provided the config option is enabled.
0.3.13
FIXED: Fixed license file to represent actual license.
0.3.12
FIXED: Actually 'fixed' crashes with GregTech 6
0.3.11
FIXED: Chat Events not being processed properly
FIXED: Properly added a soft dependency on GregTech 5 until GregTech 6 is considered stable
MISC: Refactored some code
AutoCrafter2000 updated from 1.1.0.26 to 1.1.0.32.
1.1.0.32
Removed BC gate code to fix crashes.
Automagy updated from 0.21 to 0.24.
0.24
Added the Dimensional Lure and creature-specifying variants of runed obsidian. The Automagy config file controls time and essentia costs involved with operation.
Added Nether Spire world generation. Generation frequency can be adjusted with the config file.
Added hellfire wisps. (They do not spawn naturally.)
You can now see scanned items' aspects in the Inventarium GUI.
Added infusion enchantment recipes for Lure and Luck of the Sea.
Added Entropic Refining research, allowing infused stone to be turned into a large number of slivers. Adjustable in the config.
Golem's Workbench:The recipe for aqueous admixture now uses the ore dictionary for black dye.
Advanced golem research is no longer a prerequisite. (Advanced golems are still needed to craft some recipes.)
The Order upgrade on an attached golem now causes leftover items to be placed in the workbench instead of being thrown into the air.
The Entropy upgrade on an attached golem now affects which items it will attempt to craft.
The Forge ItemCraftedEvent is now fired when an item is crafted to allow the possible preservation of items that allows. (E.g., essentia phials aren't consumed when assigning an aspect to a jar label.)
The recipe for aqueous admixture now uses the ore dictionary for black dye.
Adjusted recipes for the Nethermind, runed obsidian, Siren's Lure, and golemic inhibitor.
Resonating Redcrystal research no longer required for golemic inhibitor. (Reduces the research barrier for the Amnesiac's Stone.)
Fixed crafting focus with Transposi...
Modderation 1.1.1
Applied Energistics 2 updated from rv2-beta-9 to rv2-beta-13.
rv2-beta-13
Fixes #1030 Fixes crash when shift-clicking a recipe from NEI into a crafting terminal - yueh
rv2-beta-12
Fixes #1024 Added zinc to the grindstone - thatsIch
Update zh_CN.lang - bakaxyf
rv2-beta-11
Fixes #1015 Pattern terminal destroying a single item when not able to satisfy a NEI recipe - yueh
Fixes #1011 skip null values returned by the oredictionary - yueh
Update zh_CN.lang - bakaxyf
rv2-beta-10
Fixes #861 Wireless Terminal notifies player, if it is unlinked - thatsIch
Fixes #920 Increased GUI close distance to match Vanilla MC distance - thatsIch
Fixes #743 Crash with BC plugs
Fixes #942 BC builder can build AE networks again
Update #319 Now compiled against BC 6.4.2, with that MJ is gone
BiblioCraft updated from 1.9.2 to 1.10.2.
1.10.2
Fixed a crash when loading resource packs in folder.
1.10.1
Fixed a crash when using the new Furniture Paneler on a server
Fixed a crash with blue power
Fixed a bug when shift-clicking blocks into the furniture paneler
1.10.0
New Block - Furniture Paneler. This block will allow you to apply the texture of any solid block to any one of the new framed BiblioCraft blocks. It functions much like a crafting table with a dedicated slot for the solid blocks and another dedicated slot for the framed BiblioCraft block. This block can be used with or without a GUI. Right click the correct square with a compatible item in hand to add that item to the table and sneak-right click an item to remove it. Sneak right-clicking the crafting result with craft that item.
New Blocks - Framed Blocks. These blocks are used with the furniture paneler to get a custom textured version. Framed versions include the Bookcase, Shelf, Potion Shelf, Tool rack, Case, Label, Clock, Painting frames, Map frame, Desk, Table, Seat, and all 5 Seat backs. They are crafted using the standard recipes only the wooden slabs are replaced by framing boards and the wooden planks are replaced by framing sheets.
New Item - Framing Saw - used to create framing sheets and boards. Combine with any wood plank in crafting grid.
New Item - Framing Sheet - used in crafting framed blocks in place of wooden planks. Combine with Framing Saw to make Framing Boards.
New Item - Framing Board - used in crafting framed blocks in place of wooden slabs.
New Item Plumb Line - Measures the depth 1 block in front of the block. Right click to measure depth through empty space and liquids. Depth message will also include the y coordinate of the bottom block.
New Feature - Clipboards can be placed on walls now. Sneak right click on a wall with the clipboard in hand to place on a wall. Right click the squares and next/prev page buttons to interact and change pages while the clipboard is on the wall. Sneak right click to pick the clipboard back up.
New feature - Attachable desks. Use the screw gun or hand drill and sneak-right click a desk, than sneak right click a desk to the left or right of that desk to connect them and get a new style desk. Can be an unlimited number of desks wide. This only works with the new framed desks.
New Feature - Borderless painting frames now have a button in the GUI to "hide frame" which will make the painting frame invisible and let the player walk through the bounding box.
New Feature - Per-block fast rendering can be enabled in the config. By default the potion shelf, label, and fancy sign have forced fast rendering enabled by default. This should make the potion shelf much more usable without having to enable fast rendering for the whole game.
Fixed a crash when connecting hoppers to map frames
Fixed sword pedestals not accepting swords from hoppers
Fixed the tape measure not removing the pole at coordinates zero.
*Fixed a duplication bug with the Dinner plates involving items with the same ID but different metadata.
Fixed a bug not allowing custom painting resource packs to be read from folders. Now your custom resource pack with custom paintings does not have to be in a .zip file.
Extra Cells 2 updated from 2.2.58b88 to 2.2.59b89.
2.2.59b89
Fixed Item removing in fluid interface
shift + left mouse click now work on the interface terminal
fixed other bugs on interface terminal
Forbidden Magic updated from 0.561 (alpha) to 0.562 (alpha).
0.562
Bugfix: Crystal Scribing Tools are craftable again
Bugfix: Enchantments are now weighted and should not cause crashes with randomly enchanted gear
Bugfix: Ball and Chain Goblins removed from Wrath Cage support due to funky rendering crashes.
Bugfix: Pech Mage and Stalker removed from Imprinted Crystal list. There's no way to handle those without serious hardcoding.
Bugfix: Botania flowers now affected by Overgrowth Seeds
Bugfix: Botania flowers now have icons in the Lexicon
Bugfix: Warp for Witchwood Wand restored
Change: Ars Magica 2 integration enabled by default because people don't read configs.
Gendustry updated from 1.4.8.65 to 1.4.8.hotfix1.
1.4.8.hotfix1
Fixed crash if BC Core and/or CoFH API is present but not the respective transport API
Mariculture updated from 1.2.4f to 1.2.4.1.
1.2.4.1
Add an additional number to versioning... Now: MAJOR THEME UPDATE SUBUPDATE (Optional bugfix letter)
Add various coloured pearl coloured buckethats
Surround a buckethat with 8 pearls for different effects when catching fish
Craft the hat with itself to gain the default again
All of the hats have a boost to caught alive modifier, but the default has a higher boost
Default + 10 more boost to caught alive
White Fish think it's freshwater
Green Fish think it's a jungle (freshwater, 24c)
Yellow Fish think it's brackishwater
Orange Always catch fish, never loot
Red Fish think it's the nether
Gold Try to catch loot, otherwise vanilla
Brown Fish think you are at y10
Blue Only catch male fish
Black All fish are caught dead
Pink Only catch female fish
Silver Fish think it's saltwater
Purple Every live fish, and loot item is enchanted
Add a new item to the Magic Module: Hydrophobic Initiator
Craft 4 lilypads around any pearl
When kept in your inventory, you can place blocks on top of fluids
Air Pump changes
Remove surrounding air requirement (lag reduction)
Increase internal buffer to 2000 RF
This means manually spinning will supply 5 minutes worth of air
Increase internal gas buffer to 16000mB
Right clicking air pump now instead adds RF to it's buffer
Every 300 ticks, it supplies air
Every 20 ticks if it has a redstone signal applied, it will try to suck up one surrounding gas
Every 100 ticks it will try to eject it's internal gas to neighbouring tanks (if it has a redstone signal), For if you placed a tank after you started pumping.
Air pumps use 100RF in order to supply air
Air pumps use 10RF to collect natural gas (one right click, supplies 10 buckets!)
Air pump won't animate constantly/randomly.
The Air pump will ONLY animate when:
Right clicked
Supplying air
Collecting gas
Autofishers can be placed directly on top of water, like a lilypad
Fix Resetting Fish food in the feeder: only update tank size when both male and female fish are in the tank.
Fix crash when dirt is registered to the ore dictionary
Fix books missing recipe icons
Fix titanium bucket crashing when a fluid has a null icon
Fix FLUDD Pick block, and fill it's contents with less than 20k pressurised
Fix FLUDD missing gui texture
Fix Scuba Mask not lighting up the area
Mekanism updated from 7.1.2.184 (dev) to 7.1.2.185 (recommended).
7.1.2.185
Remastered and downmixed audio, improved levels and created seamless looping.
NEI Addons updated from 1.12.4.16 to 1.12.5.17.
1.12.5.17
Fixed forestry worktable support for unstable 3.5.0
This change is backwards compatible and will work with stable releases as well
Open Computers updated from 1.5.2.9 to 1.5.3.10.
1.5.3.10
Added: Allow getting array with input / output for all colors for bundled redstone.
Fixed: Initial color value for cables when placed as multiparts.
Fixed: Potential NPE in robot update logic.
Fixed: Potential NPE in item cost computation.
Fixed: Potential NPE in directory listing.
Fixed: LuaJ fallback.
Fixed: Screens potentially preventing chunks to unload.
Fixed: Sound handler potentially leaking memory.
Fixed: Angel upgrade.
PlanetguyLib updated from 1.2 to 1.5.
?
Project E updated from PE1.3.0 to PE1.4.1.
PE1.4.1
NEW: German language file updates
NEW: Added missing EMC values for several vanilla items
FIXED: Minor EMC tweaks for items such as moss stone
FIXED: A GraphMapper issue causing some items to be free
FIXED: Null item id crash
PE1.4.0
NEW: Implemented Dark Matter Pedestal
NEW: Replaced old EMC mapper with new GraphMapper
NEW: Tooltips have been prettied up
FIXED: EntityMobRandomizer NullPointer
Remain in Motion updated from 2.3.3 to 2.5.3.
Requires PlanetguyLib 1.5 (above).
2.5.3 (wasn't announced, but was released on GitHub)
Fixed items causing client-side crash
2.5.2 (wasn't announced, but was released on GitHub)
Fixed crafting-related crash due to mistaken recipe
Added sound config properties
Allow any motion speed down to 1 tick
2.5.1 (wasn't announced, but was released on GitHub)
Added recipe for pre-directed carriage drive
2.5.0
FL-style microbloc...
Modderation: Permabanned 1.1.0
Artifice updated from 1.1.4-312 to 1.1.4-331.
ChangeLog from Jenkins. It's not like he'd give us real ChangeLogs.
Add enchanted books to creative tab
Add invisible armor enchant
Add invisible armor enchant (yes, same comment for two different commits)
Update ru_RU.lang
fix (mind blown!)
Fixed dimension blacklist, updated a couple config comments
Add colored torches
Update ItemBlockOre.java
Update zh_CN.lang
Add tooltip
Add glowsand recipe
Silk touched ore variants drop the base ore
Fix a typo in the config file
Mitigate sulfur generation performance impact
Fix redstone behavious of various blocks
Fix out-of-bounds error in NEI
Niter sand drops XP, fixed double slab drop behavior
Ore variations now drop XP, as do sulfur and ender ore. Fix ore variation silk touch behavior.
Update pt_BR.lang
Bug fix - missing return statement
Applied Energistics 2 updated from rv2-beta-8 to rv2-beta-9.
rv2-beta-9
Enhancement #817 Crafting CPU GUI now shows a green background on items being crafted, and a yellow background on scheduled items - Eearslya
Enhancement Added an option to disable the colored crafting status - yueh
Enhancement Added more information to the security audit - yueh
Enhancement Improved performance - yueh
Fixes #972 Level Emitter tool-tip now corresponds to the actual behavior - thatsIch
Fixes #982 Auto-crafting lag reduced - yueh
Fixes #910 Dense cables render correctly with FMP now - yueh
Fixes #943 Reduced lag when breaking multiple blocks at once using Annihilation Plane - yueh
Fixes cable render crash and covered cables render as smart - yueh
Update fr_FR.lang - Mazdallier
Update zh_CN.lang - bakaxyf
Updated Texture / Model License to be more specific - AlgorithmX2
Updated Forge to recommended 10.13.2.1291 and other dependencies - yueh
AsieLib updated from 0.3.9 to 0.3.10.
0.3.10
FIXED: Some more problems with the chat tweaks
Automagy updated from 0.19.3 to 0.21.
0.21
Added tally box lenses. Attach one to a tally box to change the way it detects items.
Redcrystal now uses multiple hitboxes so it should be easier to toggle connections.
The Inventarium is now more compatible with other mods' blocks that use the deep storage unit interface (such as Jabba barrels).
The greedy chest config GUI now has tooltips for each checkbox that display the name of the block in the associated direction.
You can now shift-click on a (non-blank) jar label to put it into or remove it from a slot in the vis reader GUI.
Fixed shift-clicking on wands deleting them when the crafting focus's GUI was opened by using a staff.
0.20.2
Adjusted vis cost of crafting focus usage. Without the gratis upgrade, crafting arcane items consumes a small amount of ordo in addition to the normal cost.
The Thaumostatic Spire will now use the controller's location to drain vis when it fails to do so from the top of the spire.
Removed machina from redcrystal's research requirements.
Fixed a crash when attempting to see the Inventarium's contents if the Core is in a chunk that isn't loaded on the client.
Fixed the Inventarium's miscounting of items in crates from the mod BetterStorage under certain situations.
0.20.1
Fix a crash on dedicated server startup.
0.20
VERSION 4.2.3.5 OR HIGHER OF THAUMCRAFT IS NOW REQUIRED.
Added Wand Focus: Crafting and three related upgrades.
Pechs now place a higher value on mercatus amalgam, resulting in better trades.
Vis Reader now reads the maximum capacity of amulets of vis storage and related items on wand recharge pedestals.
Fixed tooltip for crystalline eyes that are linked to certain blocks (including aura nodes).
Thirsty tanks shouldn't gather precipitation through glass or in biomes without rain or snow (such as deserts).
Fixed an issue where an aspect completely drained from a node would sometimes still be considered by the Vis Reader.
Adjusted the way greedy chests handle item stacks with sizes over the normal limits.
Fixed an issue where glowing amber and glowing amber bricks were invisible in-world if using Thaumcraft 4.2.3.5.
Attempt to fix a crash involving certain locales when the config file doesn't exist yet or isn't fully populated.
BDLib updated from 1.6.4.49 to 1.6.5.52.
1.6.5.52
Added logging of all loaded APIs and what mod they were loaded from
Mods that ship outdated APIs will be ridiculed with extreme prejudice
Fixed update spam in tank and resource dataslots when they don’t actually change
Blood Magic updated from 1.3.0b-3 to 1.3.1-7.
1.3.1-7
Vastly improved the speed of the Compression Handler load time from ~3min to around 3 seconds. Thanks, Player!
Fixed the Sigil of the Blood Lamp so that it may now work properly in the Sigil of Holding
Added a rare condition called "Pax Pox"
1.3.1-5
More permanent fix than 1.3.1-4.
1.3.1-4
Someone slap the guy who makes ItemStack.getItem() return a null...
Added chat spam at start-up for the compression registry.
1.3.1-3
Fixed Routing ritual so that it would respect imposed stack limits >= 64.
1.3.1-2
Fixed an "issue" to prevent idiots who make ItemStacks contain null Items from interfering with my Compression Sigil. I mean seriously, the morons...
1.3.1-1
Fixed a LOT of bugs. Hopefully enough to keep people happy~
Added a few Ritual Diviner changes
Soul Fray can no longer be cured by milk. Sowwie!
Added Teleposer blacklist
Finished the base effects for the Orchestra of the Phantom Hands ritual
General cleanup
Fixed the compression sigil. It seemed to have it in its head that the best way to compress things was to compress players out of their servers. Don't .rar me, bro!
Added moar fake player checks
Initial book stuff - since it doesn't have a texture, it should be rather obvious it isn't done.
Possible to now add meteor paradigms via MineTweaker - don't ask me how, it's not like I know how to use it!
Botania updated from 1.5-163 to 1.5-169.
1.5-169
Rebalanced mana generation. All values are relative to the values previous to this release. These numbers may change back slightly if any of the changes proves too drastic.
Dayblooms had their delay reduced, now 20% faster overall.
Nightshades produce exactly as much as Dayblooms. So 140% faster overall.
Hydroangeas will instantly grab water after they're done with the last drink. A single block of water lasts for 4x as long to prevent sound/update spam. 127% faster overall.
Rosa Arcanas will produce twice as much mana per XP point. They also have 4x as much of an internal buffer. 100% faster overall.
Endoflames had no changes.
Munchdews had the amount that a leaf produces increased tenfold and their internal buffer increased fiftyfold. If they spend more than 5 ticks without eating any leaves they'll go in a 80 second cooldown period. 900% faster overall.
Gourmaryllises have a higher multiplier for the amount that a piece of food produces and a larger internal buffer. 255% faster overall.
Narslimmuses have a higher multiplier for the amount that a slime produces. 412% faster overall.
Thermalilies had their cooldown lowered from 8 minutes to 6 minutes. 31% (+ a negligible number thanks to inheriting the dilligence upgrade from the Hydroangeas) faster overall.
Entropinnyums had no changes.
Kekimuruses had their cooldown increased and amount of mana per slice drastically increased. 75% faster and 181 more resource efficient.
Spectrolususe had no changes.
Added an options button to the Lexica Botania's main page.
Added justified text to the Lexica Botania's text pages as a config option.
Entropinnyums now muffle the sound of an absorbed TNT explosion.
Fixed an exploit where Thermalilies could be broken before the cooldown period starts, skipping the cooldown entirely.
Fixed an exploit with the Gourmaryllis where more than one can eat a single item at once, producing much more mana than intended.
Fixed Mana Bursts with Bore Warp lenses fired from a Mana Spreader destroying dropped items.
Rewrote the text rendering algorithm for the Lexica Botania's text pages to be less of a mess and not bug out around some formatting codes.
1.5-168
Fixed a (recurring) crash with the Gaia Guardian that would happen if there were no players around it. Naturally this only affected servers, but it's a big problem so I decided to make a build to fix it. And it was also crashing forgecraft :T
1.5-167
Added a Word Counter thing that gets written to the log saying how many words the Lexica Botania has. Don't ask me why, I just felt like it >.<
Added feature creep to the Lexica Botania in the form of a "View Online" button as well as a Lookup History (similar to your browser's history).
Fixed a crash with looking at a block that doesn't have a mod registered to it somehow with the Lexica Botania.
Fixed Dayblooms and Nightshades not showing the particles for diminishing returns.
Fixed the Pure Daisy having the wrong icon in the lexicon index.
Fixed the recipe for Metamorphic Stone Bricks outputting 1 rather than 4.
Removed debug print in the lexicon.
Sparks no longer emit particle beams when placed in the world, they still do when right clicked with a wand.
The Terra Shatterer can now mine Ardite and Cobalt from Tinkers Construct as well as other ores of harvest level 4.
[API] Added failsafe for WikiHooks.getWikiFor
[API] Increased TERRASTEEL armor material's harvest level to 4.
[API] The passive generation on SubTileGenerating will now only work in !World.isRemote. Furthermore, overrides of canGeneratePassively() should no longer check for World.isRemote.
[API] Increased version number to 35.
1.5-166
Added a little note to the bottom of the lexicon pointing t...