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Use float instead of double by default (#17100)
While `double` is probably generally preferable for UI code, our application is essentially a complex wrapper wrapper around DWrite, D2D and D3D, all of which use `float` exclusively. Of course it also uses XAML, but that one uses `float` for roughly 1/3rd of its API functions, so I'm not sure what it prefers. Additionally, it's mostly a coincidence that we use WinUI/XAML for Windows Terminal whereas DWrite/D2D/D3D are effectively essential. This is demonstrated by the fact that we have a `HwndTerminal`, while there's no alternative to e.g. D3D on Windows. The goal of this PR is that DIP based calculations never end up mixing `float` and `double`. This PR also changes opacity-related values to `float` because I felt like that fits the theme.
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