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UIParticle.Scale - Rendering Order Issue #39

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RyouBakura opened this issue Feb 12, 2019 · 4 comments
Closed

UIParticle.Scale - Rendering Order Issue #39

RyouBakura opened this issue Feb 12, 2019 · 4 comments
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@RyouBakura
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Hey,

on the pictures below you see a particle behind a blue box.

observation

Picture 1: A particle is scaled by 200. Particle size: 1. Doesn't respect render order.
Picture 2: Another particle is scaled by 1 but the particle size is set to 200. Works nicely.
Picture 3: Both particles are enabled and both are working nicely(?!).
Picture 4: That's the canvas that was used.

Honestly, this is not a big issue since everything works fine as long the particle scale is left untouched. Thank you for making this amazing plugin~ ^__^

@mob-sakai mob-sakai self-assigned this Feb 12, 2019
@mob-sakai mob-sakai added the bug Something isn't working label Feb 12, 2019
@mob-sakai
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Hi @RyouBakura
Thank you for your reporting.

I understand what you mean.
It is strange...

@mob-sakai
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I would like to know more information on this issue.
Can you submit a reproducible project for this issue?

@mob-sakai
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mob-sakai commented Feb 13, 2019

This issue is similar to #34.

I do not know why, but it worked fine when setting transform.localPosition.z to 0.01.

Please try this!
If it works fine, I will release the new version soon!

@RyouBakura
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Thanks, that fixed it. :)

It must be some weird Unity bug because if I set the value back to 0.00 it keeps working temporarily until Unity restarts.

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