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monokrome edited this page Sep 14, 2010 · 1 revision

The OpenAL loader object is the central point where OpenAL Source can assign pointers instances of IOpenALSample derived classes based on their filename. You can safely use this directly in your game code. However, it is usually recommended to use COpenALSamplePool for helping you with the more redundant tasks as well as to help you use the API properly. COpenALSamplePool uses the loader itself, so you should never need to directly access it.

Features

  • Implements a Load method which takes a filename and returns a pointer to an IOpenALSample instance that can be used to load that file.
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