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monokrome edited this page Sep 14, 2010 · 1 revision

A sample in OpenAL is a representation of a single “sound” that can be emitted in a game.

Feature

  • Provides an interface to standardize access to samples
  • Provides some implementation for abstracting OpenAL-specific code so that authors of derived classes can focus on implementing the audio data without need to directly access OpenAL sources and buffers.
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