An input manager of PlayerController
public class PlayerInput :
System.IEquatable<UnrealEngine.Framework.PlayerInput>
Inheritance System.Object 🡒 PlayerInput
Implements System.IEquatable<PlayerInput>
- AddActionMapping(string, string, bool, bool, bool, bool)
- AddAxisMapping(string, string, float)
- Equals(UnrealEngine.Framework.PlayerInput)
- GetHashCode()
- GetMouseSensitivity()
- GetMouseSensitivity(System.Numerics.Vector2)
- GetTimeKeyPressed(string)
- IsKeyPressed(string)
- RemoveActionMapping(string, string)
- RemoveAxisMapping(string, string)
- SetMouseSensitivity(System.Numerics.Vector2)