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Refactoring PR #389 #1

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Jul 15, 2023
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6 changes: 4 additions & 2 deletions src/seedsigner/gui/components.py
Original file line number Diff line number Diff line change
Expand Up @@ -73,6 +73,8 @@ class FontAwesomeIconConstants:
CARET_LEFT = "\uf0d9"
CARET_RIGHT = "\uf0da"
CARET_UP = "\uf0d8"
CHEVRON_UP = "\uf077"
CHEVRON_DOWN = "\uf078"
SOLID_CIRCLE_CHECK = "\uf058"
CIRCLE = "\uf111"
CIRCLE_CHEVRON_RIGHT = "\uf138"
Expand Down Expand Up @@ -405,7 +407,7 @@ def render(self):
# with bicubic resampling.
# TODO: Store resulting super-sampled image as a member var in __post_init__ and
# just re-paste it here.
img = Image.new("RGB", (self.supersampled_width, self.supersampled_height), self.background_color)
img = Image.new("RGBA", (self.supersampled_width, self.supersampled_height), self.background_color)
draw = ImageDraw.Draw(img)
cur_y = self.text_y

Expand Down Expand Up @@ -578,7 +580,7 @@ class ToastOverlay(BaseComponent):

def __post_init__(self):
super().__post_init__()

self.icon = Icon(
image_draw=self.image_draw,
canvas=self.canvas,
Expand Down
127 changes: 70 additions & 57 deletions src/seedsigner/gui/screens/screen.py
Original file line number Diff line number Diff line change
Expand Up @@ -671,71 +671,83 @@ def __init__(self, qr_encoder: EncodeQR, qr_brightness: ThreadsafeCounter, rende
self.renderer = renderer
self.tips_start_time = tips_start_time


def add_brightness_tips(self, image: Image.Image) -> None:
rectangle_height, rectangle_width = 60, 240
# TODO: Refactor ToastOverlay to support two lines of icon + text and use
# that instead of this more manual approach.

# Instantiate a temp Image and ImageDraw object to draw on
rectangle_width = image.width
rectangle_height = GUIConstants.COMPONENT_PADDING * 2 + GUIConstants.BODY_FONT_SIZE * 2 + GUIConstants.BODY_LINE_SPACING
rectangle = Image.new('RGBA', (rectangle_width, rectangle_height), (0, 0, 0, 0))
img_draw = ImageDraw.Draw(rectangle)
img_draw.rounded_rectangle((0, 0, rectangle_width - 1, rectangle_height - 1), outline=(0, 0, 0, 0),
width=1, radius=10, fill=(0, 0, 0, 224))

font = Fonts.get_font(GUIConstants.FIXED_WIDTH_EMPHASIS_FONT_NAME, 16)
content_fill = (255, 255, 255)
# blank space(10) + font height(14) + blank space(12) + font height(14) + blank space(10) = 58
img_draw.text((50, 10), "Brighter", fill=content_fill, font=font)
img_draw.text((50, 36), "Darker", fill=content_fill, font=font)

# draw arrows
arrow_init_x, arrow_init_y = 20, 10
arrow_height, arrow_width = 14, 8
# up arrow
img_draw.line(
(
arrow_init_x,
arrow_height + arrow_init_y,
arrow_init_x + arrow_width,
arrow_init_y,
),
fill=content_fill,
)
img_draw.line(
(
arrow_init_x + arrow_width,
arrow_init_y,
arrow_init_x + arrow_width * 2,
arrow_init_y + arrow_height,
),
fill=content_fill,
)
# down arrow
img_draw.line(
(
arrow_init_x,
60 - (arrow_height + arrow_init_y),
arrow_init_x + arrow_width,
(60 - arrow_init_y),
),
fill=content_fill,

overlay_opacity = 224

# Create a semi-transparent background for the overlay, rounded edges, w/a 1-pixel gap from the edges
img_draw.rounded_rectangle((1, 0, rectangle_width - 2, rectangle_height - 1), radius=8, fill=(0, 0, 0, overlay_opacity))

chevron_up_icon = Icon(
image_draw=img_draw,
canvas=rectangle,
screen_x=GUIConstants.EDGE_PADDING*2 + 1,
screen_y=GUIConstants.COMPONENT_PADDING + 4, # +4 fudge factor to account for where the chevron is drawn relative to baseline
icon_name=FontAwesomeIconConstants.CHEVRON_UP,
icon_size=GUIConstants.BODY_FONT_SIZE,
)
img_draw.line(
(
arrow_init_x + arrow_width,
60 - arrow_init_y,
arrow_init_x + arrow_width * 2,
60 - (arrow_init_y + arrow_height),
),
fill=content_fill,
chevron_up_icon.render()

chevron_down_icon = Icon(
image_draw=img_draw,
canvas=rectangle,
screen_x=chevron_up_icon.screen_x,
screen_y=chevron_up_icon.screen_y + chevron_up_icon.icon_size + GUIConstants.BODY_LINE_SPACING,
icon_name=FontAwesomeIconConstants.CHEVRON_DOWN,
icon_size=chevron_up_icon.icon_size,
)
image.paste(rectangle, (0, 240 - rectangle_height), rectangle)
chevron_down_icon.render()

TextArea(
image_draw=img_draw,
canvas=rectangle,
text="Brighter",
font_size=GUIConstants.BODY_FONT_SIZE,
font_name=GUIConstants.BUTTON_FONT_NAME,
background_color=(0, 0, 0, overlay_opacity),
edge_padding=0,
is_text_centered=False,
auto_line_break=False,
width=int(rectangle_width/2),
screen_x=chevron_up_icon.screen_x + GUIConstants.ICON_INLINE_FONT_SIZE,
screen_y=chevron_up_icon.screen_y - 2, # -2 to account for Icon's positioning
allow_text_overflow=False
).render()

TextArea(
image_draw=img_draw,
canvas=rectangle,
text="Darker",
font_size=GUIConstants.BODY_FONT_SIZE,
font_name=GUIConstants.BUTTON_FONT_NAME,
background_color=(0, 0, 0, overlay_opacity),
edge_padding=0,
is_text_centered=False,
auto_line_break=False,
width=int(rectangle_width/2),
screen_x=chevron_down_icon.screen_x + GUIConstants.ICON_INLINE_FONT_SIZE,
screen_y=chevron_down_icon.screen_y - 2, # -2 to account for Icon's positioning
allow_text_overflow=False
).render()

# Write our temp Image onto the main image
image.paste(rectangle, (0, image.height - rectangle_height - 1), rectangle)


def run(self):
from seedsigner.models.settings import Settings
settings = Settings.get_instance()
show_brightness_tips = (
settings.get_value(
SettingsConstants.SETTING__QR_BRIGHTNESS_TIPS
)
== SettingsConstants.OPTION__ENABLED
)
cur_brightness_setting = settings.get_value(SettingsConstants.SETTING__QR_BRIGHTNESS_TIPS)
show_brightness_tips = cur_brightness_setting == SettingsConstants.OPTION__ENABLED

# Loop whether the QR is a single frame or animated; each loop might adjust
# brightness setting.
Expand All @@ -745,7 +757,7 @@ def run(self):
image = self.qr_encoder.next_part_image(240, 240, border=2, background_color=hex_color)

# Display the brightness tips toast
duration = 10 ** 9 * 1 # 1 seconds
duration = 10 ** 9 * 1.2 # 1.2 seconds
if show_brightness_tips and time.time_ns() - self.tips_start_time.cur_count < duration:
self.add_brightness_tips(image)

Expand All @@ -755,6 +767,7 @@ def run(self):
# Target n held frames per second before rendering next QR image
time.sleep(5 / 30.0)


def __post_init__(self):
from seedsigner.models.settings import Settings
super().__post_init__()
Expand Down