Port InteractiveProcess to Tokio to unblock async interruption #11219
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Problem
In order to interrupt
InteractiveProcess
without killing the parent process as part of #7654, we'll need to allow it to be interrupted via an async primitive rather than a signal. To do that, it needs to be running asynchronously.Solution
In two commits:
run_local_interactive_process
toScheduler::run_local_interactive_process
std::process
totokio::process
[ci skip-build-wheels]