Releases: pixelpen-dev/pixelpen
v1.1.3
Addons files contain GDExtension binary for MacOS, Windows, Linux, Web and Android.
Version
- v1.1.3
Godot Version
- v4.3.0
How To Use
Plugin
- Download and Extract files under
Assets
below. Ignore the files labeledSource code
. - Copy
addons
folder to youraddons
project folder. - Please Keep the plugin directory to
addons/net.yarvis.pixel_pen
. - In godot editor restart when promts.
- Ensure that PixelPen is enabled in Godot
Project Settings / Plugins
. - Select
Project / Reload Current Project
to restart, ones more. - In the top of the right side after Assetlib you should see PixelPen Button.
- Click this button to show PixelPen Window.
Note
MacOS
- Read support.apple.com
- Control-click
res://addons/net.yarvis.pixel_pen/bin/libpixelpen.macos.debug.framework/libpixelpen.macos.debug
. - Control-click
res://addons/net.yarvis.pixel_pen/bin/libpixelpen.macos.release.framework/libpixelpen.macos.release
. - Open it once with any app.
Application
- Follow above instructions.
- Set
res://addons/net.yarvis.pixel_pen/editor/editor_main_ui.tscn
as your main scene. - Export project for your targeted platform. https://docs.godotengine.org/en/stable/tutorials/export/exporting_projects.html
What's Changed
Full Changelog: v1.1.2...v1.1.3
v1.1.2
Addons files contain GDExtension binary for MacOS, Windows, Linux, Web and Android.
Version
- v1.1.2
Godot Version
- v4.3.0
How To Use
Plugin
- Download and Extract files under
Assets
below. Ignore the files labeledSource code
. - Copy
addons
folder to youraddons
project folder. - Please Keep the plugin directory to
addons/net.yarvis.pixel_pen
. - In godot editor restart when promts.
- Ensure that PixelPen is enabled in Godot
Project Settings / Plugins
. - Select
Project / Reload Current Project
to restart, ones more. - In the top of the right side after Assetlib you should see PixelPen Button.
- Click this button to show PixelPen Window.
Note
MacOS
- Read support.apple.com
- Control-click
res://addons/net.yarvis.pixel_pen/bin/libpixelpen.macos.debug.framework/libpixelpen.macos.debug
. - Control-click
res://addons/net.yarvis.pixel_pen/bin/libpixelpen.macos.release.framework/libpixelpen.macos.release
. - Open it once with any app.
Application
- Follow above instructions.
- Set
res://addons/net.yarvis.pixel_pen/editor/editor_main_ui.tscn
as your main scene. - Export project for your targeted platform. https://docs.godotengine.org/en/stable/tutorials/export/exporting_projects.html
What's Changed
- migration to godot v4.3.0-stable by @bayu-sw in #24
- Use custom color picker by @bayu-sw in #26
- Enable drag and drop in palette grid by @bayu-sw in #28
- Add crop canvas by @bayu-sw in #29
- Split grid palette and color wheel by @bayu-sw in #30
Full Changelog: v1.1.1...v1.1.2
v1.1.1
Addons files contain GDExtension binary for MacOS, Windows, Linux, Web and Android.
Version
- v1.1.1
Godot Version
- v4.2.2
How To Use
Plugin
- Download and Extract files under
Assets
below. Ignore the files labeledSource code
. - Copy
addons
folder to youraddons
project folder. - Please Keep the plugin directory to
addons/net.yarvis.pixel_pen
. - In godot editor restart when promts.
- Ensure that PixelPen is enabled in Godot
Project Settings / Plugins
. - Select
Project / Reload Current Project
to restart, ones more. - In the top of the right side after Assetlib you should see PixelPen Button.
- Click this button to show PixelPen Window.
Note
MacOS
- Read support.apple.com
- Control-click
res://addons/net.yarvis.pixel_pen/bin/libpixelpen.macos.debug.framework/libpixelpen.macos.debug
. - Control-click
res://addons/net.yarvis.pixel_pen/bin/libpixelpen.macos.release.framework/libpixelpen.macos.release
. - Open it once with any app.
Application
- Follow above instructions.
- Set
res://addons/net.yarvis.pixel_pen/editor/editor_main_ui.tscn
as your main scene. - Export project for your targeted platform. https://docs.godotengine.org/en/stable/tutorials/export/exporting_projects.html
What's Changed
- Allow cycle focus between node in popup window by @bayu-sw in #19
- Bug fix custom shortcut setting does not work by @bayu-sw in #20
- Fix wrong cursor texture orientation on rotated canvas by @bayu-sw in #21
Full Changelog: v1.1.0...v1.1.1
v1.1.0
Addons files contain GDExtension binary for MacOS, Windows, Linux, Web and Android.
Version
- v1.1.0
Godot Version
- v4.2.2
How To Use
Plugin
- Download and Extract files under
Assets
below. Ignore the files labeledSource code
. - Copy
addons
folder to youraddons
project folder. - Please Keep the plugin directory to
addons/net.yarvis.pixel_pen
. - In godot editor restart when promts.
- Ensure that PixelPen is enabled in Godot
Project Settings / Plugins
. - Select
Project / Reload Current Project
to restart, ones more. - In the top of the right side after Assetlib you should see PixelPen Button.
- Click this button to show PixelPen Window.
Note
MacOS
- Read support.apple.com
- Control-click
res://addons/net.yarvis.pixel_pen/bin/libpixelpen.macos.debug.framework/libpixelpen.macos.debug
. - Control-click
res://addons/net.yarvis.pixel_pen/bin/libpixelpen.macos.release.framework/libpixelpen.macos.release
. - Open it once with any app.
Application
- Follow above instructions.
- Set
res://addons/net.yarvis.pixel_pen/editor/editor_main_ui.tscn
as your main scene. - Export project for your targeted platform. https://docs.godotengine.org/en/stable/tutorials/export/exporting_projects.html
What's Changed
- Fix select palette not change brush color by @bayu-sw in #15
- Insert one frame to animation timeline on project init by @bayu-sw in #16
- Add project file extension .pxpen by @bayu-sw in #17
Full Changelog: v1.0.0...v1.1.0
v1.0.0
Addons files contain GDExtension binary for MacOS, Windows, Linux, Web and Android.
Version
- v1.0.0
Godot Version
- v4.2.2
How To Use
Plugin
- Download and Extract files under
Assets
below. Ignore the files labeledSource code
. - Copy
addons
folder to youraddons
project folder. - Please Keep the plugin directory to
addons/net.yarvis.pixel_pen
. - In godot editor restart when promts.
- Ensure that PixelPen is enabled in Godot
Project Settings / Plugins
. - Select
Project / Reload Current Project
to restart, ones more. - In the top of the right side after Assetlib you should see PixelPen Button.
- Click this button to show PixelPen Window.
Note
MacOS
- Read support.apple.com
- Control-click
res://addons/net.yarvis.pixel_pen/bin/libpixelpen.macos.debug.framework/libpixelpen.macos.debug
. - Control-click
res://addons/net.yarvis.pixel_pen/bin/libpixelpen.macos.release.framework/libpixelpen.macos.release
. - Open it once with any app.
Application
- Follow above instructions.
- Set
res://addons/net.yarvis.pixel_pen/editor/editor_main_ui.tscn
as your main scene. - Export project for your targeted platform. https://docs.godotengine.org/en/stable/tutorials/export/exporting_projects.html
What's Changed
- Play animation on preview panel by @bayu-sw in #6
- Custom shape for eraser tool by @bayu-sw in #7
- Free object when not needed by @bayu-sw in #10
- Remove error when adding plugins for the first times by @bayu-sw in #12
Full Changelog: v0.2.3...v1.0.0
v0.2.3
Addons files contain GDExtension binary for MacOS, Windows, Linux, Web and Android.
Version
- v0.2.3
Godot Version
- v4.2.2
How To Use
Plugin
- Download and Extract files under
Assets
below. Ignore the files labeledSource code
. - Copy
addons
folder to youraddons
project folder. - Please Keep the plugin directory to
addons/net.yarvis.pixel_pen
. - In Godot
Project Settings / Plugins
, ensure that PixelPen is enabled. - Select
Project / Reload Current Project
to restart. - In the top of the right side after Assetlib you should see PixelPen Button.
- Click this button to show PixelPen Window.
Note
MacOS
- Read support.apple.com
- Control-click
res://addons/net.yarvis.pixel_pen/bin/libpixelpen.macos.debug.framework/libpixelpen.macos.debug
. - Control-click
res://addons/net.yarvis.pixel_pen/bin/libpixelpen.macos.release.framework/libpixelpen.macos.release
. - Open it once with any app.
Application
- Follow above instructions.
- Set
res://addons/net.yarvis.pixel_pen/editor/editor_main_ui.tscn
as your main scene. - Export project for your targeted platform. https://docs.godotengine.org/en/stable/tutorials/export/exporting_projects.html
What's Changed
- Add zoom with mouse wheel in import window by @bayu-sw in #1
- Add preferences window by @bayu-sw in #2
- Allow disable plugin by @bayu-sw in #3
- Add multiple onion skin frame by @bayu-sw in #4
- Change plugin version number to v0.2.3 by @bayu-sw in #5
Full Changelog: v0.2.2...v0.2.3
v0.2.2
Addons files contain GDExtension binary for MacOS, Windows, Linux, Web and Android.
Version
- v0.2.2
Godot Version
- v4.2.2
How To Use
Plugin
- Download and Extract files under
Assets
below. Ignore the files labeledSource code
. - Copy
addons
folder to youraddons
project folder. - Please Keep the plugin directory to
addons/net.yarvis.pixel_pen
. - In Godot
Project Settings / Plugins
, ensure that PixelPen is enabled. - Select
Project / Reload Current Project
to restart. - In the top of the right side after Assetlib you should see PixelPen Button.
- Click this button to show PixelPen Window.
Note
MacOS
- Read support.apple.com
- Control-click
res://addons/net.yarvis.pixel_pen/bin/libpixelpen.macos.debug.framework/libpixelpen.macos.debug
. - Control-click
res://addons/net.yarvis.pixel_pen/bin/libpixelpen.macos.release.framework/libpixelpen.macos.release
. - Open it once with any app.
Application
- Follow above instructions.
- Set
res://addons/net.yarvis.pixel_pen/editor/editor_main_ui.tscn
as your main scene. - Export project for your targeted platform. https://docs.godotengine.org/en/stable/tutorials/export/exporting_projects.html